Episode 2

Artifact Seekers Wild West Walkthrough

Follow the complete Episode 2 route through the frontier town, railroad and cave, with clue-based puzzle help, all ten stars and the secret train coach.

How to read this guide

Actions are grouped by location. Puzzle clues that come from earlier scenes are labeled instead of being replaced with an unverified universal answer. Starting layouts can vary; when they do, follow the method rather than copying a single board.

Main Walkthrough

01

Frontier Town, Saloon and Farm

Build a route out of town, recover the model house and assemble the tools needed for the river and cave.

  1. Speak with the man in the street and inspect the drawing beside him. Enter the saloon, talk to the sheriff and take the cigarettes. Return them to the man outside to receive the first stone, then exchange the cigarettes with the worker for a ladder.
  2. Take the loose handle near the street display. At the farm, place the ladder against the barn, climb up and collect one broken tool part plus the lasso from the roof.
  3. Use the lasso on the crate in the river scene and pull it ashore. Open the crate for the model house, then return to the town model and place the house in its matching empty plot to receive the pipe.
  4. Fit the roof part into its matching outline on the model and take the second tool part plus the saw. Join the handle to the bucket at the well, and use the second tool part where its outline appears to open the ascending-card board.
  5. Solve the ascending-card board for a star, a roach and a hook. Use the saw at the blocked storage point to obtain the shovel, and keep both smaller items for the Native-village and coffin-box interactions.
Puzzle solution

Ascending Playing-Card Star Puzzle

Randomized puzzle

The card faces can start in a different arrangement, but the ordering rule does not change.

How to solve it

  1. Read one row from left to right and identify the lowest card.
  2. Move the cards into ascending numerical order, keeping suits only as a visual check.
  3. Repeat for every row before leaving the board; the star is awarded when the full pattern is correct.
02

Native Village, River and Cave

Collect the potion ingredients, reveal the first totem and open the clue chain leading back to the farmhouse.

  1. Visit the Native village and speak with the local man to receive the sleeping-potion recipe. Use the lasso to pull down the apple, then give the pipe and roach to the appropriate character to obtain the tomahawk.
  2. Use the tomahawk to free the small figurine, then inspect the nearby note for the mask clue. Cut the cactus flower and add it to the recipe ingredients.
  3. Place the figurine in its matching recess to reveal Totem 1/8. Break open the wooden container with the tomahawk for the stencil and casket, then cut the tied bundle for the pendulum and decoration.
  4. At the river, attach the handle to the bucket and draw water. Use the tomahawk on the cave growth to collect the mushroom, then keep the apple, cactus flower, mushroom and water until the ground peanut is ready.
  5. Use the shovel on the marked ground for the pliers. Use the hook to access the coffin-shaped box, complete its circular-image board and save the first round token for the two-token box later in the episode.
03

Farmhouse Clock, Gem Slider and Tool Route

Use the scene clues rather than borrowed codes, claim the gem-board star and prepare the train for departure.

  1. Enter the farmhouse and pair every boot with its matching mate. Take the released part and oil, then search the room for the clock and calendar-related clue areas.
  2. Place the stencil over the marked calendar or writing surface. Copy the highlighted values into your notes; these values determine the clock setting in your current playthrough.
  3. Install the pendulum in the clock and set its hands to the time indicated by your own stencil clue. Take the item released by the clock rather than copying the hand position from a screenshot.
  4. Join the handle and decoration, then use the assembled piece on the gem board. Follow the directional arrows to slide each gem into the matching position and collect the star and key.
  5. Use the oil on the seized railroad mechanism and fit the oval part where it belongs. Search the newly accessible train area and keep the clues there for the store and locomotive locks.
Puzzle solution

Farmhouse Clock Time

Randomized puzzle
Quick solution

Use the values revealed by your own stencil clue, then set the hour and minute hands to match.

Different published playthroughs show different numbers. The screenshot is a location reference, not a code to copy.

How to solve it

  1. Place the stencil over the marked calendar or number sheet.
  2. Write down the two highlighted values in the order shown.
  3. Install the pendulum and move the clock hands to the corresponding time.
Puzzle solution

Directional Gem Slider

Randomized puzzle

How to solve it

  1. Identify the target socket for each colored gem.
  2. Use the printed arrows to plan a route that does not trap another gem.
  3. Move the least obstructed gem first, then clear the center and finish the remaining colors.
04

Railroad, Store and Sleeping Potion

Open the store, decode the suitcase and locomotive from the clues in your save, then put the sheriff to sleep.

  1. Open the store route and collect Stone 2/2 plus the matches. Inspect the animal-symbol clue near the fireplace and keep the sequence for the related lock.
  2. Fit the handle to the saloon cash register and take the banknote and drum. Use the banknote to obtain ink, and inspect the drum or playing-card clue before opening the suitcase.
  3. Enter the three digits shown by the cards in your own game on the suitcase. Take the contents, including the key and peanut, then grind the peanut and add it to the sleeping-potion mixture.
  4. Place both stones in the round-disc board and switch the lights or segments until the required pattern is complete. Take Deer 1/2 from the opened compartment.
  5. At the locomotive, use the crossed-out-letter clue to spell the remaining word on the dial. The word can differ between saves, so reproduce the uncrossed letters displayed in your game.
  6. Finish the potion in the cauldron, fill the flask and return to the sheriff. Give him the sleeping potion, then take the jail key once he is unconscious.
Puzzle solution

Playing-Card Suitcase Code

Randomized puzzle
Quick solution

Enter the three values printed on your drum or card clue in the same left-to-right order.

The digits differ between recorded playthroughs.

How to solve it

  1. Open or inspect the drum collected from the cash register.
  2. Translate each pictured playing card into its displayed number.
  3. Set the suitcase dials from left to right to those three numbers.
Puzzle solution

Locomotive Word Lock

Randomized puzzle
Quick solution

Remove the crossed-out letters from the alphabet strip and enter the remaining word.

Documented games do not all produce the same word, so use the clue beside your locomotive.

How to solve it

  1. Compare the writing clue with the full alphabet strip.
  2. Cross out every marked letter exactly once.
  3. Read the survivors from left to right and enter that word on the locomotive lock.
05

Sheriff's Office, Jail and Bow Route

Open the jail, read the stamped safe clue and assemble the equipment that leads to the totem monument.

  1. Use the jail key on the cell area and search the sheriff's office while the sheriff sleeps. Apply ink to the stamp or seal clue, then record the three number pairs it reveals.
  2. Enter the three pairs from your own stamped seal on the sheriff's safe. Collect the dynamite and remaining items from inside; the photographed values should be treated only as an example.
  3. Use the shaped key on its matching lock to obtain the spear. Take the round token and fishing line from the opened areas, then combine the line with the bow-shaped piece recovered after the dynamite route.
  4. Place the dynamite at the blocked rock and light it with the matches. Search the opened space for the curved bow part and any remaining route items.
  5. Use the spear where the scene indicates and recover the sun emblem. Place the sun in the monument to activate the ordered-totem puzzle.
Puzzle solution

Sheriff Safe Number Pairs

Randomized puzzle
Quick solution

Ink the seal, then copy its three number pairs to the safe in the same order.

The combination is clue-driven and should not be replaced by one universal set of numbers.

How to solve it

  1. Apply the ink to reveal the complete stamped seal.
  2. Read each number pair in the order indicated by the seal.
  3. Rotate the three safe controls to those pairs and confirm the lock.
06

Totem Monument and the Prisoner

Follow the wall clues, win the archery trial and combine the deer, rifle and bas-relief chains to free the prisoner.

  1. At the sun monument, study the wall clue and move the carved blocks into the same order. Take the quiver and bow reward.
  2. Use the bow and quiver at the target range. Hit the marked targets to receive the animal head needed at the farmhouse display.
  3. Arrange the mounted animal heads to match the order recorded beside the fireplace. Take the second round token from the opened compartment.
  4. Use the handle on the sheriff's desk drawer for Deer 2/2. Place both round tokens in the decorated box and solve it to obtain the brush and another totem.
  5. Insert both deer pieces in the ball board and guide the balls to their matching endpoints. Take the rifle from the completed mechanism.
  6. Use the rifle clue and select the symbols in this fixed order: triangle, square, star. Take the bas-relief and fit it to the prisoner's door.
  7. Rotate the door discs until the engraved image is continuous. Open the door and speak with the freed prisoner before returning to the shaman route.
Puzzle solution

Rifle Symbol Lock

Fixed solution
Quick solution

Triangle → square → star.

How to solve it

  1. Inspect the rifle to reveal the three-symbol clue.
  2. Select triangle, then square, then star on the lock.
  3. Take the bas-relief and carry it to the prisoner's door.
07

Shaman's Clearing, Eight Totems and Finale

Complete the dreamcatcher and crystal chains, deliver all eight totems and follow the treasure map to the final star.

  1. Dig up the marked feather in the shaman's clearing and speak with the ancestor spirit. Use the pliers where required to recover the horseshoe.
  2. Place the horseshoe in the rope-pattern board. Trace or arrange the ropes to match the displayed design, then take the ruby and the next totem.
  3. Insert the ruby in the dreamcatcher assembly to receive the plate and raven. Place the plate in its matching recess, then use the brush and raven on the mask display.
  4. Collect the newly revealed totems and crystal. Place the crystal in the shadow board and rotate or position the pieces until every shadow matches its outline; take Totem 8/8.
  5. Return all eight totems to the final stand. When the complete set is accepted, take the treasure map and travel back to the train.
  6. Use the map at the final cave or marked destination, clear the last interaction and collect the story-finale star to complete Episode 2.
Puzzle solution

Crystal Shadow Matching

Randomized puzzle

How to solve it

  1. Place the crystal to project the movable shadows.
  2. Match one distinctive outline at a time, beginning with the shape that has the sharpest corners.
  3. Adjust the remaining pieces until every shadow sits exactly inside its printed silhouette.
08

Collectibles and Bonus Boards

Collect 12 morphing objects, six wanted posters, six snake figurines, five mugs, five coins and five feathers.

  1. Morphing objects (12): sheriff building second-floor window; right of the saloon fireplace; post-office rail-cart area; beside the red train coach; smallest village tent; left rope inside the Native tent; farm barrel by the house entrance; center river rock; lower-left cave rock; tree at the farmhouse window; sheriff-office hat rack; bottom tent in the shaman's clearing. Claim the set star inside the tent beside the river.
  2. Wanted posters (6): main-street bulletin board; left corner of the saloon wall picture; upper-left farm box; newspaper on the sheriff's desk; paper in the opened post-office box; stone behind the tent in the shaman's clearing. Claim the set star from the board between the sheriff-office windows.
  3. Snake figurines (6): board beside the train crates; Native man's amulet; vase beside the axe in the Native tent; far riverbank rock; cave wall above the mushroom area; jar on the farmhouse's upper-left cabinet. Return to the train area to claim the set star.
  4. Mugs (5): saloon cabinet right of the register; sheriff's desk; beneath the cracked post-office floorboard; beside the large farm basket; upper-left Native-tent cabinet. Use the saloon bonus board and clear all five circle-routing levels for one star.
  5. Coins (5): grass beside the moving-parts box in town; beneath the sheriff-office blinds; under the hat on the farm figure; beneath the green farmhouse chair blanket; beside the box under the train stones. Use the post-office board and complete all five colored-chip-and-mirror levels for one star.
  6. Feathers (5): side of the boat at the river; beside the box under the river tree; right cave column near the emerald; beneath the rocks beside the bull head in the shaman's clearing; basket inside the shaman's tent. Clear all five skull-and-green-laser levels for one star.
Puzzle solution

Mug Bonus: Clear Every Field

Randomized puzzle

How to solve it

  1. Find narrow branches and dead ends before making the first move.
  2. Route the circle through those branches while an exit is still available.
  3. Visit every field exactly as the current board requires, then repeat for all five levels.
Puzzle solution

Coin Bonus: Colored Rays and Mirrors

Randomized puzzle

How to solve it

  1. Pair the chips by color and identify the mirrors that can lie between them.
  2. Rotate mirrors to carry each ray toward its same-colored destination.
  3. Make sure every mirror participates in a valid path before completing each of the five levels.
Puzzle solution

Feather Bonus: Skull Laser Network

Randomized puzzle

How to solve it

  1. Begin at a fixed green emitter and rotate the nearest skull toward the next node.
  2. Build one uninterrupted laser network without leaving an open beam at the edge.
  3. Clear all five increasingly dense boards to receive the star.

Confirmed Star Locations

These are the star opportunities independently identified in the available Episode 2 material.

1

Directional gem puzzle

Complete the gem slider after assembling the handle and decoration.

2

Ascending-card puzzle

Arrange every playing-card row in ascending order.

3

Morphing-object set

Find all 12 morphing objects and claim the reward inside the riverside tent.

4

Wanted-poster set

Find all six posters and claim the reward between the sheriff-office windows.

5

Snake-figurine set

Find all six snakes and claim the reward in the train area.

6

Secret train coach

Open the red coach, build the bomb and clear the blocked interior door.

7

Story finale

Place all eight totems, follow the map and collect the treasure at the final cave.

8

Mug bonus set

Collect five mugs and complete all five circle-routing boards.

9

Coin bonus set

Collect five coins and complete all five colored-ray mirror boards.

10

Feather bonus set

Collect five feathers and complete all five skull-laser boards.

This list does not claim an unverified total. Missing an extra star? Send the location and we will verify it before adding it.

Secret Location: Red Train Coach

Reveal the three eagle marks across the main route, then return to the railroad and open the red coach.

  1. Inspect the eagle lock on the red coach, then find and activate its three matching clues: the flask near the saloon cash register, the drawer in the sheriff's desk and the bowl beside the dreamcatchers. Return to the railroad after all three have registered.
  2. Open the red train coach and collect the locket, saltpeter, rope and other visible items. Inspect the color board connected to the locket.
  3. Move the green circles onto green squares and the red circles onto red squares. Take the key and jar released by the completed color board.
  4. Use the key on the cage and take the umbrella. Use the umbrella to pull away the boards that are out of reach inside the coach.
  5. Soak the rope in kerosene to make a fuse. Fill the jar as indicated, add the saltpeter with the spoon and insert the prepared fuse to assemble a bomb.
  6. Place the bomb at the blocked coach door and light the fuse with the matches. Enter the opened compartment and collect the secret-location star.

100% Completion Checklist

This checklist covers only objectives confirmed for this guide; it does not invent collectible totals.

  • Complete the frontier-town, railroad, Native-village, river, cave and shaman story route.
  • Solve the four clue-variable locks from the clock, playing cards, crossed-out letters and stamped seal in your own game.
  • Collect and place all eight totems, then follow the treasure map to the story finale.
  • Find 12 morphing objects, six wanted posters and six snake figurines.
  • Find five mugs, five coins and five feathers, then clear all fifteen bonus-board levels.
  • Unlock and complete the red train coach secret location.
  • Collect all ten stars.