Main Walkthrough
Valley Trail and Dragon Altar
- Speak with your companion in the valley and take the knife. Cut or open the marked objects along the trail to collect all three medallion pieces.
Search the valley trail with the knife; the three medallion fragments are all collected before the first stone panel. - Place the three medallions in the stone panel. Add direction tokens to the arrow spaces until every dragon reaches the matching destination.
Place redirect tokens on the arrow spaces, then check that each dragon's projected route ends at its own symbol. - Take the hook and ribbon from the next area. Combine them in inventory, then use the hook-and-ribbon tool to pull the key within reach.
- Unlock the round mechanism with the key. Rotate its arrow controls until each colored beam joins the endpoint of the same color.
Turn the controls to create uninterrupted color-matched beams without blocking another route. - Collect the broken hacksaw and gear from the opened compartment. Take the stone tablet and fit it into the altar in the cave.
- Select the sword at the altar. When it disappears and the dragon arrives, finish the conversation with Urnagir to receive the fleur-de-lis.
The stone tablet opens the altar sequence; selecting the sword triggers Urnagir's appearance.
Dragon Path Puzzle
How to solve it
- Place the dragon tokens in their matching destinations.
- Use tokens on arrow spaces to redirect a dragon's route.
- Check each route before committing the last redirect token.
Colored Beam Connection
How to solve it
- Rotate the arrow controls to turn the colored tokens.
- Build an unbroken beam between endpoints of the same color.
- Avoid solving one color in a way that blocks the remaining path.
Castle Approach and Gatehouse
- Place Urnagir's fleur-de-lis in the matching recess. On the board that opens, move the token onto the picture that matches each prompt by meaning.
Use the arrows to move between pictures; choose the picture related in meaning to the current prompt. - Cut the obstruction after the board. Take the shovel and Bell 1/6 from the newly opened area.
- Use the symbols seen earlier to press the panel in the same order, then take the salamander piece.
This panel does not use a guessed code—repeat the symbol order displayed earlier on the approach. - Insert the salamander to release the torch. Place the loose gear and use the torch to illuminate the mechanism.
- Take Bell 2/6 and the handle. Fit the handle, then rearrange every gear so the entire train rotates.
All gears must be installed and meshed; the solution is accepted only when the full assembly turns. - Collect Bell 3/6 and the crowbar. Dig at the marked ground with the shovel and take the sphere.
Meaning Match Token Board
How to solve it
- Move the token with the arrows.
- Stop it on the picture that matches the prompt by meaning, not appearance.
- Repeat for each prompt until the board opens.
Gear Mechanism
How to solve it
- Rearrange every available gear.
- Each neighboring pair must mesh.
- The solution is complete only when the full mechanism rotates and no gear is unused.
Servant Route and Castle Entry
- Take the boards and story star, repair the crossing with the boards and place the sphere.
- Memorize the revealed line pattern, insert the star and redraw that pattern on the star board.
Memorize the sphere's line pattern before inserting the star, then connect the star points to reproduce it. - Take the wrench and first apple relief; open the fastener with the wrench and take the cutters.
- Cut the wire, guide the maze token to the marked exit and take the first owl.
Plan the corridor before moving; the owl is released only when the token finishes on the marked space. - Use the cabbage to obtain the kerchief, then reproduce the button clue.
Use the clue shown just before this panel to press the buttons in the correct order. - Take the ladder, pry open the compartment and collect the second owl and handle.
- Finish the matching-pairs board, take the sieve and change into the servant disguise.
Reveal two tiles at a time and remove identical images; the sieve is available when the board is clear. - Sift the millet to recover nails, repair the access point and continue after the conversation.
Sift the millet for nails, repair the route and put on the servant clothes before entering the castle.
Star Pattern Drawing
The exact pattern comes from the sphere display immediately before the puzzle.
How to solve it
- Memorize the illuminated line pattern.
- Place the star.
- Select stars in sequence to redraw the same continuous pattern.
Marked-Exit Maze
How to solve it
- Move the token through open corridors.
- Plan turns before entering a one-way section.
- Finish on the marked position at the opposite edge.
Castle Matching Pairs
How to solve it
- Turn two tiles at a time.
- Keep matching images face up.
- Clear all pairs to open the compartment.
Dungeon and Forbidden Tower Route
- Take the bull skull, pull the lever and collect the figurine, tongs and lit-torch items.
- Place the bull skull and guide the moving cube across the rotating board to the exit.
After inserting the bull skull, rotate the entire board and let gravity carry the cube toward the exit. - Take the perfume and dried meat; use the tongs to recover the missing handle.
- Use the handle, take the emerald and place it with the figurine to start the one-stroke board.
- Complete the board without crossing a segment twice and take the feather.
Trace all illuminated connections once. If a move closes a loop too early, restart before the remaining branch is isolated. - Give the dried meat to the animal and take the third owl.
- Use the ladder to collect the crown and fourth bell.
Rotating Cube Exit
How to solve it
- Use the arrow controls to rotate the board.
- Let gravity move the cube after each rotation.
- Choose rotations that keep the cube on the board and eventually drop it into the exit.
One-Stroke Segment Puzzle
How to solve it
- Start at a point with an odd number of connected segments if one exists.
- Trace through every point and light every segment.
- Do not reuse a segment; restart before trapping the route in a closed loop.
Royal Tower and Princess's Room
- Place the crown and redirect the beam to the opposite button without leaving a red beam active.
Insert the crown, use every guide piece and redirect the beam until it reaches the far button with no red segment left. - Take the emerald and hammer; break the obstruction and collect the fourth owl.
- Use the perfume and memorize the animal clue.
- Insert all four owls and slide the animal tiles into the positions shown by that clue.
The perfume reveals the target animal arrangement. Insert all four owls, then slide the tiles to match that image. - Cut the binding, take the planet and place each crest beside the correct character.
Place each crest beside the character paired with it in the earlier royal clue. - Take the keyring and unlock the room; collect the casting mold and carved heart.
- Memorize the constellations, use the feather and take the turquoise star.
- Place the star and assemble the model through its four stages.
Insert the turquoise star and begin by seating the large model pieces in their matching silhouettes. Continue through all four layers; the final completed model releases the clock hand and Bell 5/6.
Crown Beam Puzzle
How to solve it
- Use every guide piece.
- Turn the beam through the board to the opposite button.
- Adjust splitters and mirrors until no beam segment remains red.
Four Owls Animal Tiles
Copy the animal arrangement revealed by the perfume clue.
How to solve it
- Insert all four owl pieces.
- Slide the animal tiles without disturbing completed rows.
- Match the memorized animal positions exactly.
Character Crest Placement
The pairings come from an earlier castle clue.
How to solve it
- Review the earlier character-and-crest clue.
- Place one crest beside each matching character.
Clock Chamber and Six Bells
- Take the clock hand and fifth bell after assembling the model.
- Use the emerald and clear rows to route the wire through each left-side stone.
Move the rows until an empty line sits opposite an inactive stone, then pass the wire through that line. - Insert the planet, then set the hands from the earlier constellation clue and take the royal ring.
Insert the planet and set its hands using the constellation positions recorded in the princess's room. - Use the carved heart and place the figures in their matching slots.
The carved heart opens this placement board; match every figure to its shaped recess. - Use the royal ring, speak with the princess and collect the second apple relief.
- Install the clock hand, use the millet and take the sixth bell.
- Insert both apple reliefs and distribute the crystals to make every equation correct.
Use every loose crystal on the right and make each horizontal equation valid before confirming. - Take the mirror, insert all six bells and play their clue sequence to receive the treble clef.
After installing Bell 6/6, play the bells in the same marked order shown by the earlier clue. - Use the mirror to reveal the clock-hand clue, then set the clock to the reflected time.
Activate the mirror first. Copy the reflected clock-hand positions exactly onto the nearby clock.
Wire and Stones Board
How to solve it
- Create an empty row opposite an inactive stone.
- Pass the wire through that row to activate the stone.
- Repeat without blocking access to the remaining stones.
Crystal Equations
How to solve it
- Treat each row as an equation.
- Move all crystals from the right into the open equation slots.
- Check every equation before locking the final crystal.
Six Bells Sequence
The melody uses a clue already shown in the castle; the walkthrough source does not establish a universal numbered sequence.
How to solve it
- Insert all six bells.
- Recall the earlier marked-bell clue.
- Press the bells in that order to obtain the treble clef.
Mirror Clock
The required time is revealed only after using the mirror.
How to solve it
- Place and activate the mirror.
- Memorize the reflected hand positions.
- Set the clock hands to the same time.
Escape Tunnels and Dragon Doors
- Take the queen, use the treble clef and collect the first dragon coin.
- Place the queen, take the second coin and insert both coins.
- Take the hacksaw blade, fit it to the broken hacksaw and cut open the route.
Fit the recovered blade into the broken hacksaw, then use the repaired tool on the blocked tunnel. - Light the tunnel with the torch, speak with the princess and return to the dragon-door maze.
- Open a route through the maze, take the dragon stone and place it in the second control board.
Toggle the dragon doors until one continuous route connects the entrance to the chamber holding the dragon stone. - Program the maze rotations to guide the token into its slot.
Program the arrow rotations in advance so the token follows the changing corridors and finishes in the marked slot.
Dragon Door Maze
How to solve it
- Open and close dragon-marked doors to create a continuous route.
- Do not close a door needed for the return leg.
- Trace the route visually before moving through the final section.
Maze Rotation Sequence
How to solve it
- Use the arrows to queue rotations.
- Predict the token's new corridor after each rotation.
- Build a sequence that ends with the token entering the marked slot.
Ritual Cave and Offering
- Collect all three stone petals and the pine cone; use the cone to reach the last petal.
- Take the pruning shears, place the petals and arrange the tokens in the specified symbol rows.
Insert all three stone petals, then arrange each token in the row opposite its symbol and in the displayed order. - Take the shell, speak with Urnagir and use the shell to receive the seal.
- Use the seal to obtain the gold ingots and ritual manual.
- Follow the manual: add the purple starflower, then the sakura.
Open the manual before adding each ingredient: purple starflower first, then sakura, alloy, crystal water and white roses. - Place the casting mold; melt the gold and copper ingots in the crucible and pour the alloy into the mold.
Open both ingot bundles, melt the gold and copper together in the crucible, and pour the alloy into the mold. - Take the red-gold goblet, fill it with crystal water and cut white roses with the pruning shears.
- Combine the crystal water and roses as the manual directs, place the offering and take the final story star.
Fill the red-gold goblet with crystal water, add the cut white roses and place the finished offering at the ritual site.
Stone Petal Symbol Rows
How to solve it
- Insert all three petals.
- Read the requested symbol order for each row.
- Move the tokens into the row opposite their matching symbols in that order.
100% Completion Checklist
This checklist covers only objectives confirmed for this guide; it does not invent collectible totals.
- Princess Ingelinda reached and escape route prepared
- All six bells installed and played
- All four owl pieces recovered and used
- Broken hacksaw repaired
- Red-gold ritual offering completed
- Main Episode 13 story completed