Main Walkthrough
Village, Father's House and the Mill
Collect the first fire emblem, repair the dollhouse clue chain and unlock the mill.
- Speak with Red in the village and take Note 1/2 from beneath the pear on the outdoor table. Enter the house on the left and talk to her sick father.
Begin at Red's table, then enter the lit house on the left. The village also contains early sword, wheat and morphing-object pickups. - Use the poker beside the fireplace to rake through the coals and take Fire Emblem 1/2. Upstairs, collect the ball of thread and remove the toy soldier from the dollhouse.
Search the fireplace downstairs, then use the stairs to reach the ball of thread, dollhouse and bedroom collectibles. - Visit the tavern and speak with the bartender. He wants payment before he will explain how to enter the dark forest, so leave for the apple-tree road.
- Take the pitchfork from the broken cart. At the mill, collect Bird 1/4 from the well, read the well's request and use the pitchfork on the haystack to recover hay and a needle.
The broken cart provides the pitchfork now and later holds the candy-button chest opened with the scythe figurine. - Feed the hay to the sheep on the apple-tree road. Pick up Slab Piece 1/3 and Mill Relief 1/2 from the cleared ground.
Take Bird 1/4 from the well, search the hay with the pitchfork and note the sealed mill door. - Return to the upstairs bedroom and place the needle in the pincushion beside the dollhouse.
- Light the dollhouse windows in the same shapes as the illuminated windows seen outside. Take Crescent Moon 1/3 and Mill Relief 2/2.
Copy the illuminated window shapes from the exterior clue; brightness alone is not enough—the window outlines must match. - Place both mill reliefs in the mill door, then move each colored block onto the stone of the same color to open the building.
Dollhouse Window Puzzle
Reproduce the shapes of the lit exterior windows on the dollhouse. The completed arrangement is shown above.
How to solve it
- Insert the needle in the pincushion to activate the dollhouse.
- Compare each window with the earlier outside view.
- Toggle the panes until the same window shapes are illuminated, then take the moon and mill relief.
Mill Door Color Blocks
Starting block positions can differ. Solve by color rather than copying a single move list.
How to solve it
- Insert both mill reliefs.
- Move one colored block at a time toward the stone carrying the same color.
- Keep an escape lane open for the remaining blocks until every color is seated.
Mill, Tavern and the Dark Forest Gate
Turn one coin into the bartender's payment, solve the tavern clock and obtain the tree figurine.
- Inside the mill, take Crescent Moon 2/3 and the scythe figurine. Give the ball of thread to the cat, then open the exposed bag and take the coin.
- Throw the coin into the mill well to receive three coins and a request for clean water. Use the scythe figurine on the cart chest at the apple tree and take Candy Button 1/4.
- Pay the bartender with the three coins. Open the cabinet behind him by selecting the heads marked 6, 1 and 4; in the common photographed layout these are the 4th, 1st and 6th heads. Take the envelope.
The tavern links the cabinet, bulletin-board clue, beer-table code, ceiling bird and toy-soldier clock. - Collect two sun emblems in the tavern—one behind a note on the bulletin board and one on the beer table. Use the pitchfork on the ceiling beams to pull down Bird 2/4.
- Insert the toy soldier in the tavern clock. Following the red-sticker clue on the bulletin board, leave positions 1, 3, 4, 6, 7, 8, 10 and 12 covered, then take the hammer figurine.
Use the red stickers from the bulletin board to decide which outer medallions remain covered. - Put the envelope in the mailbox outside the tavern to obtain Sun 3/4. Use the hammer figurine on the box inside the mill and take the saw and wire.
- Fish the signet ring from the village drain with the wire. Give the ring to the bartender and receive the tree figurine.
- Insert the tree figurine at the dark-forest gate. Rearrange the slats so that the overlaid layers form one complete tree; finish within seven moves to earn the gate bonus star.
Overlay the four slatted layers until their holes reveal one continuous tree. A low-move solution awards an extra star.
Tavern Clock Medallions
Keep 1, 3, 4, 6, 7, 8, 10 and 12 covered; leave the other four medallions visible.
How to solve it
- Insert the toy soldier.
- Number the outer positions from left to right using the bulletin-board clue.
- Close the eight sticker-marked positions and take the hammer figurine.
Dark Forest Tree Overlay
The move bonus depends on the supplied starting arrangement. Compare the combined silhouette after every move.
How to solve it
- Insert the tree figurine.
- Move or rotate the slatted layers so their gaps overlap into a complete tree.
- Use seven moves or fewer for the star, then continue through the opened gate.
Dark Forest, Father's Study and Gingerbread House
Recover the whistle and bell, meet Lady Caramelissa and prepare the solvent needed at the swamp.
- Inside the dark forest, take Bird 3/4 from the hollow in the left tree. Follow the right path to the signpost for the bucket, then climb to the gingerbread house and take Crescent Moon 3/3 from its sign.
Search the left tree hollow for Bird 3/4; the right-hand route leads to the bucket, gingerbread house and later lantern maze. - Return to the desk in the father's house. Place all three crescent moons in the drawer and take the whistle and iron flower.
- Insert the iron flower in the nearby closet door. Move the wolves Right, Up, Up, Right, Down, Left, Up, Up, Up, then take the oar and gloves.
- At the swamp, use the oar on the raft. Cross to the branch marked with red cloth and retrieve the bell from the bushes.
Use the oar to reach the bell first. Later visits use solvent, fireflies and two swamp eyes at this same location. - Blow the whistle at the gingerbread house to send the dog away. Take the cauldron emblem from the flower-bed fence, place the bell in the front door and highlight only the cells required by each displayed symbol pattern.
The whistle clears the guard dog. Collect the crescent moon from the sign and the cauldron emblem beside the flower bed before opening the bell door. - Speak with Lady Caramelissa, collect the father's pendant and give it to her. Read the Water of Life recipe, then take the moon dew, Candy Button 2/4 and Fire Emblem 2/2 from the right window.
Bring the father's pendant before collecting the Water of Life ingredients, second candy button and second fire emblem. - Place the cauldron emblem on the upstairs storage-room lock. Remove the paired animal tokens from the outside toward the center until the door opens, then take the net and jar of marmalade crystals.
- Open the crystal jar and add the moon dew to make the solvent. Outside, use the net at the glowing lamp to catch fireflies.
Father's Study Wolf Closet
Right → Up → Up → Right → Down → Left → Up → Up → Up.
How to solve it
- Insert the iron flower.
- Move the wolves in the listed direction sequence.
- Take the oar and gloves from the opened closet.
Gingerbread House Symbol Grids
Published screenshots use different cell numbering conventions, and the displayed symbol cards can vary. Match the pattern shown in your game.
How to solve it
- Place the bell to display the first symbol card.
- Highlight cells so their combined strokes reproduce that symbol; clear every unused cell.
- Repeat for all three cards to open the door.
Caramelissa's Storage Tokens
Remove pairs 7+8, 5+6, 3+4, 1+2, then 4+5 and 7+8 when numbering the visible row from left to right.
How to solve it
- Use the central arrows to bring matching animals together.
- Remove the outside pairs in the listed order.
- Continue until no blocking pair remains and the storage door unlocks.
Water of Life and Helga's Well
Restore the mill well, finish the timed snowflake board and assemble the two-note music-box chain.
- Pour the solvent into the poisoned pool at the swamp, fill the bucket with Water of Life and empty it into the mill well. Descend the newly opened stairs and speak with Helga.
Restoring the mill well opens this underground hub, where the fire table, snowflake window, books and bonus boards are located. - Insert both fire emblems in the stone table. Slide every magma block into an empty space between the ice blocks, then take the half-sphere and horse-statue head.
- Fit the half-sphere into the round window. Rotate the lenses to reproduce all three snowflakes shown at the side; finish within 99 seconds for a star and collect Bird 4/4.
Complete the three snowflake arrangements from top to bottom before the 99-second timer expires to earn the extra star. - Place all four birds on the marked forest tree. Take Slab Piece 2/3 when the crow brings it down.
- Give the captured fireflies to the swamp frog. After it moves, take Note 2/2 and Swamp Eye 1/2 from behind it.
- Attach the recovered head to the horse statue in the village and take Swamp Eye 2/2. Put both notes in the bedroom music box and collect Candy Button 3/4.
- Insert both swamp eyes in the wooden skeleton at the swamp to release the moonlight crystal. Give the crystal to Helga and receive the lantern.
- Return to the right-hand forest path with the lantern and continue to the signpost maze.
Magma and Ice Table
Move the identified magma blocks into every gap between the ice blocks; do not leave a magma piece outside the grid.
For the captured 7×7 board, use: R2C3 Left; R5C4 Left; R2C1 Down then Right; R5C1 Down; R7C7 Left; R7C2 Up; R6C6 Down; R7C1 Right; R3C2 Down; R7C5 Down; R7C6 Left then Down; R2C2 Left.
How to solve it
- Insert both fire emblems.
- Treat each ice block as a fixed wall and move magma into the open cells between them.
- Use the coordinate sequence in the note only if your board matches the captured layout.
99-Second Snowflake Window
Rotate the branches to match each of the three side emblems; the completed boards are pictured above.
How to solve it
- Insert the half-sphere to start the timer.
- Solve one circular snowflake at a time, matching the active reference emblem.
- Finish all three before 99 seconds expire to receive the star and fourth bird.
Lantern Maze and Mushroom Forest
Record the four maze symbols, finish the candy and sun chains, then open the road to Rapunzel's tower.
- From the lantern-maze signpost go Right, Forward, Left, Left, Forward, Forward to reach the sealed door. Record the four glowing symbols on it.
- Search the maze and activate only those same four symbols. Return to the door and enter the mushroom forest.
Only these four magenta symbols belong in the active set. Lighting an extra rune prevents the maze door from opening. - Search the tent for Candy Button 4/4 and Slab Piece 3/3. Use the saw on the mushroom roots at the left and read the newly exposed sign.
The tent holds the final candy button and slab piece; the saw opens both the root clue here and the apple branch outside. - Return to the apple tree, cut the blocked branch with the saw and remove matching apple pairs until only the unpaired apple remains.
- Place all three slab pieces in the stone marker on the apple-tree road and take Glass Flower 1/4.
- Put all four candy buttons on the gingerbread figure. Remove chips by jumping one over another until a single chip remains; take Sun 4/4 and Glass Flower 2/4.
- Insert the four suns in the village chest and enter Moon 7, Sun 3, Star 4—the values shown on the tavern beer table. Take Mace 1/2.
- Give the unpaired apple to the hungry mushroom to receive a heart. Place it in the rear gate and arrange the emblems as Shield, X, Helmet, Rose, Heart, following the mural inside Helga's well.
Read the well mural from left to right: Shield, X, Helmet, Rose, Heart. Recreate that order at the heart gate.
Lantern Maze Symbols
Find and activate only the four symbols pictured above.
How to solve it
- Use the lantern throughout the maze.
- Reach the door by going Right, Forward, Left, Left, Forward, Forward and memorize its four runes.
- Activate those four runes in the maze, with no extras, then return to the door.
Gingerbread One-Chip Puzzle
How to solve it
- Insert all four candy buttons.
- Jump one chip over an adjacent chip into an empty space; the jumped chip is removed.
- Work from the outside inward and finish with exactly one chip remaining.
Four-Sun Chest Code
Moon 7 · Sun 3 · Star 4.
How to solve it
- Insert all four sun emblems in the village chest.
- Use the symbol-number clue from the tavern beer table.
- Set Moon to 7, Sun to 3 and Star to 4, then take the mace.
Rapunzel's Tower and the Four Glass Flowers
Climb the beanstalk, recover both snowflakes and open the glass-flower box for Rapunzel's comb.
- At the tower, take Mace 2/2 from the fallen soldiers. Place both maces in the stone beneath the suspended sword and remove the sword.
Collect the second mace from the fallen soldiers, release the sword and cut the ladder rope to reach the beanstalk. - Cut the rope holding the ladder mechanism with the sword, pull the lever and climb the raised beanstalk to Rapunzel's hair.
- In Rapunzel's room, search behind the clothes for Snowflake 1/2 and read the riddle on the closet door. Take the key from Rapunzel's hand.
The first snowflake and book riddle are in the closet; the key is taken from Rapunzel before returning to the bridge basket. - Return to the tower bridge, unlock the hanging basket gate with the key and take the guardian stone and basket.
- Insert the guardian stone in the forehead of the carved tree at the dark-forest entrance and take Snowflake 2/2 from its mouth.
- Place both snowflakes on Helga's chest. Connect every matching snowflake pair with lines that never cross, then take Glass Flower 3/4.
Draw a separate route between every matching pair. No two routes may cross or share a space. - Use Rapunzel's riddle to order the well books as Wolf, Tree, Gnome, Wheel, Frog. Take Glass Flower 4/4.
- Place all four glass flowers in the box by Rapunzel's mirror and arrange them to match the order and colors embroidered on the pillows. Take the comb.
Match the five visible flower positions to the pillow clue; the opened box yields Rapunzel's comb.
Snowflake Connection Chest
Pair positions may vary. The non-crossing rule is constant.
How to solve it
- Insert both snowflakes.
- Join matching emblems with continuous routes.
- Reroute the longest outside pair first if a short connection blocks the center.
Well Books Riddle
Wolf → Tree → Gnome → Wheel → Frog.
How to solve it
- Read the riddle in Rapunzel's closet.
- Select the five pictured books in story order: wolf, tree, gnome, wheel, frog.
- Take the fourth glass flower from the opened compartment.
Rapunzel's Glass Flower Box
Arrange the flower shapes and colors exactly as embroidered on the bed pillows; the completed front panel is pictured above.
How to solve it
- Insert all four recovered glass flowers.
- Use both flower shape and color when matching the pillow clue.
- Confirm the five-position row and take the comb.
Potion Ingredients and Finale
Brew the cure and return it to Red to complete Witch Wood.
- Give Rapunzel's comb to Lady Caramelissa and take the new potion recipe.
Return with Rapunzel's comb to receive the final recipe, then gather its ingredients from the garden and mushroom forest. - Search Caramelissa's garden for the flowers shown in the recipe and collect caramel resin from the tree with red bulbs.
- In the mushroom forest, wear the gloves to collect the lightburn mushroom. Take a leaf from the dripping pink mushroom and collect its slime.
- Place the recipe at the gingerbread-house stove, add every listed ingredient to the cauldron and use the ladle to fill the pitcher. Give the finished cure to Red in the village to complete the story and receive the finale star.
Collectibles and Bonus Boards
Use this cleanup pass for all 13 morphing objects, seven swords, six boots and the three five-piece bonus sets.
- Morphing objects (13): village house plate 17; spoon on the father's table; branch above the sheep; tree beside the mill well; cup on the tavern's right table; gingerbread-house sign; cone below the left tree after the forest gate; white flower on the swamp's right water; jar beneath Caramelissa's right table; object above the open book on the well's middle shelf; object on the mushroom forest's left ground; top of the small tower left of Rapunzel's tower; top-left bedpost in Rapunzel's room.
- Swords (7): horse-statue hand in the village; broken wheels on the apple road; beer table in the tavern; right side of the gingerbread house; candies beside Caramelissa's table; between the brick column and bookcase in Helga's well; between the wall and dresser in Rapunzel's room. Claim the sword-set star at the apple-tree statue.
- Boots (6): beside the bed in the father's house; on the foot of the person at the tavern stairs; on the mill scarecrow; on the cat paw at the treble-clef post beyond the forest gate; among the swamp's right roots; on a fallen soldier at Rapunzel's tower. Claim the boot-set star at the crystal-shoe stand in Helga's well.
- Wheat ears (5): beside the chest at the father's house entrance; right of the stone on the apple road; beside the blue flower after the forest gate; under the water lily after moving the frog; beneath Rapunzel's dresser. At the mill scarecrow, complete all five pipe boards using every loose pipe and only the required fixed segments.
Wheat board 1: connect the water route using every loose pipe while avoiding unnecessary fixed branches. Wheat board 2 completed arrangement. Wheat board 3 completed arrangement. Wheat board 4 completed arrangement. Wheat board 5 completed arrangement and final wheat-set star route. - Swans (5): under the fireplace picture in the father's house; left of the mill haystack; in the hay inside the mill; at the gingerbread-house window; beneath the rock in the mushroom circle. At the swan post in Helga's well, reproduce the five tile patterns while checking the symbols printed on the tile backs.
Swan board 1: use the small reference card and verify the symbols on the reverse of connected tiles. Swan board 2 completed arrangement. Swan board 3 completed arrangement. Swan board 4 completed arrangement. Swan board 5 completed arrangement and final swan-set star route. - Treble clefs (5): on the bartender's jacket; beneath the hat on the bar stool; above Caramelissa's right window; behind the dark brick beside the well's swan post; beneath the helmet at Rapunzel's tower. At the singing-animal post beyond the forest gate, slide the grates until every crystal is outside, completing all five levels for the star.
Five Wheat Pipe Boards
Follow the five completed boards pictured above in order.
How to solve it
- Insert each collected wheat ear at the mill scarecrow post.
- Use every loose pipe piece and connect water through only the necessary preinstalled sections.
- Complete all five levels to receive the wheat-set star.
Five Swan Tile Boards
Match the five reference patterns shown above and confirm paired symbols on the tile backs.
How to solve it
- Insert the swans at the post inside Helga's well.
- Recreate each reference silhouette with the available tile shapes.
- If two pieces appear interchangeable, compare the symbols on their backs before confirming.
Five Treble-Clef Crystal Boards
How to solve it
- Insert each treble clef at the singing-animal post.
- Slide the grates while tracking which crystals remain trapped inside their bars.
- Finish each level with all crystals outside the grates; complete five levels for the star.
Confirmed Star Locations
These are the star opportunities independently identified in the available Episode 14 material.
Dark Forest Gate Bonus
Complete the tree-overlay gate in seven moves or fewer.
Timed Snowflake Window
Finish all three snowflake arrangements inside 99 seconds.
Witch Wood Finale
Deliver the completed cure to Red after brewing Caramelissa's recipe.
Rapunzel's Secret Room
Open the tower-basement secret room and complete its hidden-object search.
Morphing Object Set
Find all 13 morphing objects and claim the reward at the wolf post in the tavern.
Sword Set
Find all seven swords and claim the reward at the apple-tree statue.
Boot Set
Find all six boots and claim the reward at the crystal-shoe stand in Helga's well.
Wheat Bonus Boards
Collect five wheat ears and complete all five pipe levels at the mill scarecrow.
Swan Bonus Boards
Collect five swans and complete all five tile patterns inside Helga's well.
Treble-Clef Bonus Boards
Collect five treble clefs and complete all five crystal-grate levels beyond the forest gate.
This list does not claim an unverified total. Missing an extra star? Send the location and we will verify it before adding it.
Rapunzel's Secret Room
The hidden door is at the base of Rapunzel's tower, between the brick wall and the fallen soldiers. Its code is derived from scenery counts, not from an unrelated note.
- Move the weeds below the tower to expose the hidden door.
- Count the recurring scenery: four lamps at the father's house and tavern, two large flowers outside the gingerbread house and three flags at the tower. Enter 4-2-3. If the code is rejected, recount the visible objects in your own scene before retrying.
- Follow the tunnel into the studio. Search behind cloths, jars, frames, baskets and shelves for the twenty listed objects: feather, key, butterfly, hourglass, hairbrush, bell, compass, button, doll, wooden horse, crescent moon, needle, scissors, ring, flower, candlestick, crow, ball of thread, glasses and paper boat.
Search this studio in layers: clear cloths and open containers first, then inspect the bookcase, baskets, picture frames and windowsill. - Complete the hidden-object list to receive the secret-room star.
100% Completion Checklist
This checklist covers only objectives confirmed for this guide; it does not invent collectible totals.
- Cure delivered to Red and the Witch Wood story completed
- Dark-forest gate finished within seven moves
- Snowflake window completed within 99 seconds
- All 13 morphing objects found
- All seven swords and six boots found
- All five wheat ears, swans and treble clefs found
- All fifteen bonus-board levels completed
- Rapunzel's secret room opened and cleared
- All ten confirmed stars collected