Main Walkthrough
Front Garden, Hall and Living Room
Enter the house, meet Hannah and collect the five lion emblems needed for the side gate.
- Search the front garden before entering. Open the wall vent left of the front door for Eye Bead 1/6, take Bell 1/5 from the small hole in front of the swing and collect Leaf 1/2 from the swing seat. Leave the Ouija board in place for now.
Clear this scene in one pass: wall vent for the eye bead, hole before the swing for the bell, swing seat for the leaf and Ouija board, then the tire swing for the flashlight. - Take the flashlight from the tire swing. Shine it into the crawlspace beneath the left side of the porch and retrieve the front-door key.
- At the front door, take Lion 1/5 and unlock the house. In the hall, collect the yarn ball from the right wall lamp, Bell 2/5 from behind the loose boards below the painting and Lion 2/5 beneath the rag on the broken stairs.
- Enter the living room and speak with Hannah. During the conversation, take Bell 3/5 from the shelf on the right. The television will become an important clue source after you restore its antenna.
Hannah waits beside the television. The TV is both a story objective and the clue source for the optional secret-maze entrance. - Collect Lion 3/5 from the television, Lion 4/5 from the fireplace and Lion 5/5 from the glass-front cabinet. The same cabinet also contains Decorative Shield 1/3.
- Return outside and place all five lions in the gate on the left side of the house.
- On the gate board, position every movable disc so that red studs on touching edges meet. The arrow-marked discs only move along their indicated axis, while the curved-arrow disc rotates. When every neighboring connection is valid, the side gate opens.
Match the red studs across every touching edge. Read the arrows printed on a disc before moving it—several pieces are restricted to one direction.
Side Gate Red-Stud Puzzle
The important constraint is the red connection pattern, not the position of a single screenshot.
How to solve it
- Insert the five lions to reveal the 6-by-4 disc board.
- Place unrestricted discs first, using their red studs to establish the required neighboring connections.
- Slide the horizontal and vertical arrow discs only on their permitted axes, then rotate the curved-arrow disc until every touching pair of red studs lines up.
Back Garden, Shed and Broken Stairs
Open the shed, assemble the repair tools and rebuild the route to the upstairs landing.
- In the back garden, collect the yarn ball beneath the left bush and Board 1/2 from the grass. Search below the barbecue for Decorative Shield 2/3, then take Leaf 2/2 from the large rear gate.
The back garden links the shed, barbecue, rose bush, rear lake gate and neighbour's gate. Collect the board, shield and second leaf before leaving. - Return to the living room and place both leaves in the small box on the carved cabinet. Move each colored pointer through the central turntable until it points at the matching colored target on the left. Take the shed key and powder.
Feed one pointer at a time through the rotating center and leave it aimed at the matching shape on the left. - Unlock the shed. Move the tin on the middle-left shelf for a yarn ball, take the nails and Decorative Shield 3/3 from the workbench, then move the rag on its right side for Bell 4/5.
- Insert all three shields in the red tool cabinet. Swap the numbered blocks until every less-than and greater-than sign states a true comparison. Take the hammer and wire cutters.
Treat every symbol as a mathematical statement: the open side faces the larger number and the point faces the smaller one. - Use the hammer on the loose shed floorboard and collect Symbol 1/4. Back in the hall, remove the planks from the basement door and take the loose handle from the dark doorway.
- Fit the handle to the shed vice and collect Board 2/2. At the broken staircase, place both boards, add the nails and secure them with the hammer.
Leaf Box Colored Pointers
Seat the blue, yellow, green and red pointers so each points at the same-colored target on the left.
How to solve it
- Insert both leaves.
- Rotate the center to open a path for one pointer, move that pointer into position, then rotate again for the next color.
- Do not dislodge an already aligned pointer while routing the remaining colors.
Shed Number Inequalities
How to solve it
- Insert the three decorative shields.
- Read every arrow between adjacent number slots as < or >.
- Swap 1 through 9 until every horizontal and vertical inequality is true, then take the hammer and cutters.
Upstairs Landing, Timed Dice Box and Lake
Use the Ouija clue, earn the first timed star and open the lake route through the lion statue.
- On the upstairs landing, take Ring 1/5 from the hole in the right sofa. Cut the clasp on the sofa case with the wire cutters and collect the planchette.
This compact hub contains the Ouija-code case, timed dice box, cuttable tall painting, grandfather clock, sofa collectibles and record player. - Place the planchette on the Ouija board in the front garden and note the three letters it selects. Enter those letters on the landing case to receive a flame emblem and Symbol 2/4.
- Use the flame on the barbecue. Take the knife and food, then move the coals for Ring 2/5. Cut open the motorcycle sidecar cover in the shed for gloves and Symbol 3/4.
- Use the gloves on the back-garden roses for Die 1/2. Cut down the tire swing for the rope, then cut the tall landing painting to reveal a sealed door and Die 2/2.
- Insert both dice in the box on the landing table. Slide the three pet tokens to their matching marked spaces; all three pets move together whenever you choose a direction, while the two toy blocks act as movable obstacles. Finish within 120 seconds for the timed star, then take Sphere 1/2 and Symbol 4/4.
The timer begins at 120 seconds. Use the toy squares as temporary stops so the three pets can separate and reach their matching silhouettes. - Place all four symbols in the shed fuse box and take the handle. Move the living-room rug, fit the handle to the floor hatch and solve the three rotating flower pictures. Collect the oil and Button 1/3.
Rotate each circular picture upright and use the blue transfer arrows to exchange misplaced flower segments between circles. - Oil the rear-gate hinges and enter the lake. Take Sphere 2/2 from the boxes and the pike pole from the dock.
Take the second sphere and pike pole now. The boat cannot reach the cemetery until you return with the grappling hook and gas. - Place both spheres in the hall lion's eyes. Tapping one hexagon flips it and all touching hexagons; continue until every tile shows O, then take the bedroom key.
This is a lights-out board: each press changes the selected hexagon and all immediate neighbours. The goal is an all-O board.
120-Second Dice Box
Complete the puzzle even if the timer expires; only the optional star is timed.
How to solve it
- Insert both dice and identify each pet's matching destination.
- Use a toy square to stop one or two pets while the remaining pet continues in the shared direction.
- Build the final positions from the outside inward so a parked pet does not block the others; finish before 120 reaches zero for the star.
Living-Room Floor Flowers
How to solve it
- Fit the handle beneath the rug.
- Rotate each of the three circles to put its flower upright.
- Use the blue arrows between circles to swap individual quarter-segments until all three flowers have one consistent color and shape.
Lion Statue O Tiles
How to solve it
- Insert both spheres.
- Pressing a hexagon flips that tile plus every adjacent tile, so work from one edge toward the opposite edge.
- When every tile displays O, the statue releases the bedroom key.
Bedroom, Attic, Neighbour and Basement
Restore power, learn the ritual and recover the three tokens that open the hidden study.
- Unlock the bedroom behind the landing sofa. Move the curtain beside the bed for Flower 3/5, then cut the wardrobe binding and take the bucket and replacement fuse. The yarn ball is on the top shelf beneath a hat.
The wardrobe supplies the bucket and fuse; the curtain, chair, shelf, bath, vent and ornate boxes all become useful on later visits. - Replace the broken center fuse in the shed panel and pull its lower-left handle to restore power. Use the pike pole on the landing trapdoor to lower the attic ladder.
- In the attic, move the floor painting for a yarn ball. Hammer the boards from the window, open it and use the pike pole to collect the antenna. Take Token 1/3 from the birdcage and Ring 3/5 from the small jewelry box.
The attic contains the antenna, first ritual token, ring, yarn ball, candle workshop, birdcage and mannequin puzzle—expect several return trips. - Fit the antenna to the living-room TV and speak with Hannah to receive Flower Emblem 1/2. Pull down the bag from the ceiling fan with the pike pole and take the mailbox flag; the final yarn ball is on the lower-right bookcase in this close view.
- Raise the flag on the front mailbox to obtain Flower Emblem 2/2. Place both emblems in the neighbour's gate and slide whole rows and columns until the sixteen central blocks form one complete picture.
Shift complete rows and columns rather than individual tiles. Keep the assembled 4-by-4 picture centered inside the larger movement grid. - Open the food bag and feed the dog. Take Boot 1/2 from its kennel, then speak with the neighbour and inspect the ritual instructions she gives you to collect Token 2/3.
- Enter the now-lit basement. Move the laundry for Flower 4/5 and take Boot 2/2 from the pipes. Place both boots in the attic box and slide the red escape block to the exit; take the fuel can and valve wheel.
The basement ties together the boot box, steam valve, piano, fridge, washer, monograms and several collectible rewards. Clear a horizontal lane for the long red block and slide it through the right-hand exit. - Fit the valve wheel to the basement pipes, shut off the steam and note the three-dial diagram on the wall. Move the piano stool for Fleur-de-lis 1/4, then move the bird picture, break the exposed bricks and take the plunger.
- Use the plunger in the bedroom bath to obtain a selector knob and screwdriver. Unscrew the bedroom vent for Decoration 1/3 and a refrigerator handle; use that handle in the basement for Chip 1/4 and Monogram 1/3.
- Attach the selector knob to the yellow washing machine and copy the three positions from the pipe-wall diagram. Take Token 3/3 and Button 2/3, then remove the green hose with the screwdriver. At the shed motorcycle, combine the hose and fuel can to collect gas.
Set the three dials from the pipe-wall diagram seen after shutting off the basement steam; the screenshot shows the confirmed dial orientation.
Neighbour Gate Sliding Picture
How to solve it
- Insert both flower emblems.
- Slide an entire row or column to bring useful picture fragments toward the center.
- Complete the image inside the central 4-by-4 square; outside blocks are movement space, not part of the final picture.
Attic Boot Sliding Block Box
How to solve it
- Insert both boots.
- Move the small blue blocks away from the red block's row.
- Open a continuous horizontal lane and slide the red block out through the right edge.
Basement Washing-Machine Dials
Copy the three pointer directions shown on the steam-pipe wall diagram; the confirmed dial orientation is pictured above.
How to solve it
- Turn off the steam and inspect the nearby three-dial diagram.
- Install the selector knob on the yellow machine.
- Rotate the left, center and right dials to match the clue, then collect the third token and second button.
Hidden Study, Cemetery and Gnome Lights
Open the study, fuel the lake boat and complete the second timed star challenge.
- Place all three ritual tokens in the hidden door behind the cut landing painting. This is a five-disc Tower of Hanoi: move one piece at a time, never place a larger piece on a smaller one and rebuild the full pyramid on an empty rod. The minimum is 31 moves.
Move the five-piece pyramid to an empty rod with the middle rod as temporary storage. A correct five-disc solution takes 31 moves. - Enter the study. Lift the top-right corner of the rug for Eye Bead 3/6, take the paper clip from the book above the three dancer pictures and collect the hook beside the safe.
The study holds the dancer clue, safe, armour, mirror ritual, globe, deer head, powder table and several late-game items. - Combine the hook with the rope to make a grappling hook. Use the pike pole in the attic ceiling to retrieve thyme, then open the red living-room cushion with the paper clip for Fleur-de-lis 2/4.
- At the lake, pull the boat to the dock with the grappling hook. Take the duck and Fleur-de-lis 3/4 from inside, fill the fuel tank with gas and cross to the cemetery.
- At the cemetery, open the ball on the left gravestone for Eye Bead 4/6, take the shovel from the right barrow and use the pike pole in the right tree for Button 3/3.
Collect the shovel and third button immediately. The well, statue, crypt door and bell monument are used in later passes. - Return to the front-garden gnome and place all three buttons in its hat. The lower center button moves the two holding claws; the upper button rotates every lamp not held by a claw. Point all six lamps inward in 25 moves or fewer to earn the star.
The claws freeze two lamps while the upper control rotates the other four. Reposition the claws before each rotation and finish within 25 moves for the star. - After the gnome puzzle, take the handle and knob. At the cemetery well, attach the bucket and rope, fit the handle and draw water.
- Use the knob on the cabinet below the shed workbench and collect chalk plus Fleur-de-lis 4/4. Fit the duck to the bedroom bathroom cabinet and take the soap.
Study Door Tower of Hanoi
Move the five-disc pyramid from its starting rod to an empty rod in 31 moves, using the third rod as storage.
How to solve it
- Move only the topmost free disc.
- Never place a larger disc on a smaller one.
- For five discs, first move the top four to the spare rod, move the largest to the target, then move the four-disc stack onto it.
25-Move Gnome Lights
The puzzle can be completed after 25 moves, but the optional star requires 25 or fewer.
How to solve it
- Use the lower button to move the claws onto the pair you want to keep fixed.
- Use the upper button to rotate the four unheld lamps counter-clockwise.
- Repeat until all six bulbs face the center and are lit; reset early if the move counter cannot stay at or below 25.
Candle Workshop and Mirror Ritual
Build both candles, solve the armour board and summon Reginald through the study mirror.
- At the attic candle table, read the instruction sheet. Place the soap on the work surface, set the small pan on the burner, connect the gas cylinder and switch on the heat.
Work left to right: light the burner, prepare the soap mixture, make two wicks, recover the mold lid and pour two separate candles. - Melt the soap. Fit the long handle to the right drawer, take the can opener and open the garlic jar. Crush garlic in the green mortar, then add it and the salt to the pan.
- Use the file on the small coin to add metal powder. Take string from the square-bottom bottle for two wicks, move the lower-shelf bowl for pliers and open the small box to recover the mold lid.
- Place a wick in the mold, close it with the lid and pour in the wax. Repeat with the second wick to collect two finished candles.
Repeat the same mold sequence twice. The ritual paper will not assemble until both candles and the other three ingredients are present. - Combine the ritual instructions with thyme, both candles, water and chalk. At the study armour, open the bag pocket for Flower 5/5 and insert all four fleur-de-lis.
- Solve the armour as peg solitaire: jump one token over an adjacent token into an empty slot, removing the jumped token, until exactly one token remains. Take the lighter.
Every move must jump one piece and remove it. Plan the final few jumps first so the last token does not become isolated. - Place the ritual items at the study mirror. Copy the line pattern from the ritual sheet by connecting the floor dots, add thyme to the water cup, place and light both candles, then pour the prepared water over the mirror.
The chalk diagram, thyme water and two lit candles complete the summoning. Reginald then explains what still binds him to the house. - Speak with Reginald. When the mirror breaks, open the compartment behind it and take Decoration 2/3.
Attic Candle Workshop
Melt soap with crushed garlic, salt and filed metal; prepare two wicks and pour the mold twice.
How to solve it
- Set up and light the burner, then melt the soap in the pan.
- Add crushed garlic, salt and filings from the coin.
- Recover two wicks and the mold lid, then fill the mold twice to make two candles.
Armour Peg Solitaire
How to solve it
- Insert all four fleur-de-lis.
- Jump a token over one adjacent token into an empty hole; the jumped token disappears.
- Keep moves available near the center and finish with exactly one token on the board.
Reginald's Mirror Ritual
How to solve it
- Draw the chalk path by connecting the floor dots in the same order shown on the instruction sheet.
- Add thyme to the water and place one candle on each side of the mirror.
- Light both candles and pour the thyme water onto the mirror.
Crypt Door and Reginald's Binding Objects
Enter the crypt, follow the painting-to-stencil chain and recover the five belongings needed for the release ritual.
- Dust the bottle table beneath the study's deer head with the powder. Match each of the six bottle bases to the revealed outline and take the gem.
The powder reveals six silhouettes on the tabletop. Match the footprint of each bottle base, not its color or height. - Place the gem in the cemetery statue's hands. Dig where its light lands to recover Decoration 3/3; Ring 5/5 is beneath the grass at the left edge of the hole.
- Insert all three decorations in the crypt door. Build the three large symbols shown at the top by arranging the seven small symbol parts below; parts joined by the same connecting lines combine into one target symbol.
Trace each line from a large circle to the small slots below it, then choose component pieces that combine into that circle's target symbol. - Enter the crypt and light every candle. Lift the loose floor stone for Eye Bead 5/6, move the right shelf vase for Bell 5/5 and read the release ritual book. Take the loose painting from the shelf.
Light the room first. The floor eye bead, vase bell, ritual book, painting, stencil panel, mural and sarcophagus all belong to this location. - Place the painting beside the motorcycle picture in the study and mark all ten differences. Take the figurine and treble clef.
Find ten changes between the motorcycles and their background. The highlighted screen shows the completed set of differences. - Collect the crystal ball from Hannah's living-room chair. Put the figurine on the fireplace mantel to obtain a book, then add that book to the landing shelves to reveal a treasure note, a bird and Eye Bead 6/6 on the lower shelf.
- Put the bird in the attic cage and take the ship. Place the ship in the study globe for Chip 2/4 and the stencil. Add the treble clef to the basement piano for Monogram 2/3.
- Give the crystal ball to the neighbour and receive ritual powder. In the crypt, lay the stencil over the left wall panel, memorize the required cells, then slide whole rows and columns until the exposed symbol grid matches it. Take the key.
Use the stencil as a temporary reference, then shift complete rows and columns until the symbol under every marked dot matches. - Unlock the motorcycle pannier in the shed and take the goggles, brush and Monogram 3/3. Put all three monograms in the hall cabinet for the patch and clock weights; dig in the hall plant for the pendant.
- Hang the weights in the landing clock and take the mannequin head plus sun emblem. Fit the head to the center attic mannequin and pose all three figures to match the three body-position clues seen around the house. Take Chip 3/4 and the crescent moon.
Adjust each head, arm and leg independently. The three final poses reproduce body-position clues encountered earlier in the house.
Glass Bottle Base Shapes
How to solve it
- Spread the powder over the table to reveal six outlines.
- Inspect the shape of the bottom of every bottle.
- Place each bottle on the matching outline to open the drawer.
Crypt Door Combined Symbols
How to solve it
- Insert all three decorations.
- Follow the connector lines from each large target circle to determine which small slots feed it.
- Place the seven available components so the connected parts combine into all three target symbols.
Motorcycle Spot the Difference
Mark ten differences; the completed highlights are pictured above.
How to solve it
- Place the crypt painting beside the study motorcycle picture.
- Compare the bike body, wheels and accessories first, then inspect the sky and ground.
- Select all ten changed details to receive the figurine and treble clef.
Crypt Stencil Grid
How to solve it
- Place the stencil and record the symbol required at every red dot.
- Move the stencil aside.
- Slide complete rows and columns until the marked positions reproduce the reference pattern.
Three Mannequin Poses
How to solve it
- Attach the recovered head to the center mannequin.
- Cycle the heads, arms and legs to reproduce the three pose clues already seen in the house.
- Check the whole silhouette of each mannequin, not only the arms, before confirming.
Sun-and-Moon Chest, Safe and Sarcophagus Finale
Recover Reginald's last belongings, burn them in the chalice and release the spirit.
- Place the sun and crescent moon in the chest at the foot of the bedroom bed. Arrange the sixteen symbols on the two rings so every related pair sits radially beside its partner—for example, a match beside fire. Take the wrench and record.
Place each related pair on the same spoke, one token on the inner ring and its partner on the outer ring. The center slots are temporary storage. - Play the record on the landing gramophone and collect Chip 4/4. Use the wrench to remove the study deer head and take the safe-code paper.
- Place the paper beside the study safe and turn the dial to the shown digits in order. Take the cup.
Use the code paper recovered from behind the deer head. Stop the dial on each printed digit in sequence rather than treating it as one multi-digit number. - Insert all four chips in the ornate bedroom box. Rotate the ballerina to the first pose shown in the three-picture clue from the study desk and press +; repeat for the second and third poses. Take the watch.
The three dancer drawings above the study desk are the combination. Rotate to each pose and press the center + before entering the next. - Return to the crypt and clean the back-wall mural with the brush. It shows Reginald holding the five objects that bind him: goggles, watch, pendant, patch and cup.
After brushing away the grime, the mural identifies the exact five binding objects: goggles, watch, pendant, patch and cup. - Place those five belongings in the chalice on the sarcophagus, add the neighbour's powder and ignite the offering with the lighter.
Load all five belongings before adding the powder. The lighter then burns the complete offering and unlocks the sarcophagus. - The sarcophagus opens. Take the artifact star to release Reginald and complete Episode 15.
Collect the artifact from the opened sarcophagus to finish Poltergeist House and earn the story-completion star.
Study Safe Dial
Enter the exact sequence printed on the paper taken from behind the deer head.
How to solve it
- Remove the deer head with the wrench and collect the code.
- Place the code paper beside the safe.
- Turn the dial to each digit in the paper's order until the lock releases.
Ballerina Pose Box
Copy the three dancer poses shown above the study desk, confirming each pose with the center + button.
How to solve it
- Insert all four chips.
- Use the left and right buttons to match dancer pose one, then press +.
- Repeat for poses two and three to receive the watch.
Collectibles and Bonus Puzzles
Clean up the 12 morphing objects, two six-piece collections and three five-piece bonus sets.
- Morphing objects (12): front-garden birdhouse; dog/cat in the hall's upper-left painting; flowers on the living-room high left shelf; round/square decoration on the shed roof; glove on the shed's lower-right barrel; decoration on the landing table; bedroom chair cushion; attic dreamcatcher/wind chime; sticker at the bottom of the basement power panel; bird on the study's right cabinet; figure atop the cemetery crypt; carving at the foot of the crypt sarcophagus. Claim the star at the green screen in the attic.
After finding one morphing object in each of the twelve main locations, claim the set star from the attic's green monitor. - Yarn balls (6): hall's right wall lamp; beneath the left bush in the back garden; behind a tin on the shed's middle-left shelf; bedroom wardrobe top shelf beneath the hat; behind the floor painting in the attic; lower-right living-room bookcase while looking at the ceiling fan. Place all six in the cat's knitting basket left of the fireplace.
The knitting basket beside the living-room fireplace accepts all six yarn balls and awards the collection star. - Eye beads (6): wall vent left of the front door; rag on the floor left of the basement washer; beneath the study rug's top-right corner; inside the ball on the cemetery's left gravestone; beneath the crypt's loose floor stone; on the lower landing shelf behind the book-triggered panel. Place all six in the wall board right of the neighbour's dog kennel.
Complete the eye design on the wall beside the neighbour's kennel after collecting all six beads. - Rings (5): landing sofa hole; barbecue coals; attic jewelry box; pot on the basement shelf right of the fridge; grass beside the cemetery's lit dig hole. Insert them in the hand inside the rear basement wall, then finish five bead-and-string boards by making the number of beads touching each node equal its printed dots.
Move beads along the connecting strings until every node touches exactly as many beads as the dots printed on it. Complete all five boards. - Flowers (5): carved cabinet beneath the living-room leaf box; beneath the shed workbench; bedroom window behind the curtain; basement laundry basket; pocket in the bag beside the study armour. Insert them in the left hall panel and guide the watering can to the flower on five rotating cactus grids without losing all three lives.
Move the watering can with the red arrows and rotate the entire metal grid by quarter turns. Reaching a cactus costs one of three lives. - Bells (5): hole in front of the garden swing; behind the broken hall wall; shelf right of Hannah; beneath the shed workbench rag; behind the vase on the crypt's right shelf. Insert them in the back-right cemetery monument and slide the red balls until none touches a face and every pair of eyes is dark.
A face's eyes glow when a red ball is adjacent. Finish each level with every ball away from every face and all eyes dark.
Five Ring Bead Boards
How to solve it
- Insert the five rings in the basement hand.
- Pressing a numbered node sends every bead on its connected strings to the opposite endpoint.
- Continue until the beads touching each node equal its printed dot count; complete all five levels for the star.
Five Flower Watering Grids
How to solve it
- Insert the five flowers in the hall panel.
- Use the red arrows for local movement and the curved controls to rotate the entire grid by 90 degrees.
- Plan a safe square after every rotation; touching a cactus costs a life, and reaching the flower completes the level.
Five Bell Face Boards
How to solve it
- Insert the five bells in the cemetery monument.
- Slide the red balls through the open grid spaces.
- Park every ball so no face is orthogonally or diagonally adjacent and every set of eyes is dark; clear all five levels for the star.
Confirmed Star Locations
These are the star opportunities independently identified in the available Episode 15 material.
Dice Box Speed Star
Move all three pets to their matching spaces within 120 seconds on the upstairs landing.
Gnome Lights Move Star
Turn all six gnome lights inward using 25 moves or fewer.
Poltergeist House Finale
Burn Reginald's five binding objects and take the artifact from the opened sarcophagus.
Morphing Object Set
Find all 12 morphing objects and claim the reward at the attic monitor.
Yarn Ball Set
Find six yarn balls and complete the knitting basket beside the living-room fireplace.
Eye Bead Set
Find six eye beads and complete the board beside the neighbour's dog kennel.
Ring Bonus Boards
Find five rings and complete all five bead-and-string boards in the basement.
Flower Bonus Boards
Find five flowers and complete all five rotating watering-can grids in the hall.
Bell Bonus Boards
Find five bells and complete all five red-ball boards at the cemetery monument.
Secret Maze
Open the lion panel, find all ten medals in the hedge maze and place them in the cache.
This list does not claim an unverified total. Missing an extra star? Send the location and we will verify it before adding it.
Poltergeist House Secret Maze
The entrance is the lion panel in the front garden, immediately right of the large right-hand tree. Restore Hannah's television first so channel IV can reveal the four corner counts.
- Inspect the garden lion panel and note the Roman numeral IV. In the living room, turn the repaired television to channel 4.
The Roman numeral IV directs you to television channel 4. The four blank corner panels are pressed according to the TV's matching corner numbers. - Read the corner numbers from the test pattern: top-left 4, top-right 3, bottom-left 2 and bottom-right 6.
Channel 4 shows the complete corner code: top-left 4, top-right 3, bottom-left 2, bottom-right 6. - Return to the lion panel. Press its top-left square four times, top-right three times, bottom-left twice and bottom-right six times. The hidden passage opens.
- Enter the hedge maze and search every branch for ten medals. They may lie in the grass, against the path edge or partly inside the hedge; use a consistent left- or right-hand route so identical junctions do not send you in circles.
The maze reuses similar-looking paths. Keep turning in one consistent direction and sweep the ground and hedge base at every junction. - Locate the red medal cache, insert all ten medals and take the secret-maze star.
The cache has ten outer slots. If one remains empty, continue the maze sweep; the star appears only after all ten medals are placed.
100% Completion Checklist
This checklist covers only objectives confirmed for this guide; it does not invent collectible totals.
- Reginald released and the sarcophagus artifact collected
- Dice Box completed within 120 seconds
- Gnome Lights completed within 25 moves
- All 12 morphing objects found
- All six yarn balls and six eye beads found
- All five rings, flowers and bells found
- All fifteen ring, flower and bell bonus levels completed
- Secret lion panel opened with the 4-3-2-6 corner counts
- All ten hedge-maze medals placed in the cache
- All ten Episode 15 stars collected