Episode 8

Artifact Seekers Polar Station Walkthrough

Artifact Seekers Episode 8 walkthrough: follow the Polar Station investigation by checkpoint, with puzzle clues, item combinations, star requirements and the optional secret room.

How to read this guide

Actions are grouped by location. Puzzle clues that come from earlier scenes are labeled instead of being replaced with an unverified universal answer. Starting layouts can vary; when they do, follow the method rather than copying a single board.

Main Walkthrough

01

Polar Station: Restore the Generator

  1. Collect shovel, mask, hat, key and bracket. Uncover the snowmobile; unlock its seat using the displayed symbols and 2/3-step rotations.
  2. Collect spark plug and gas. Refill the burner; thaw the box for cutters and hose. Cut the shed chain.
  3. Take snowsuit, canister, plug wrench and bracket. Siphon barrel fuel; refuel the generator, replace its plug and start it.
  4. Copy the mast's flashing colors at the green box. Take the workbench switch and snowmobile navigator.
Puzzle solution

Mast Color Sequence

How to solve it

  1. Watch one complete cycle before entering anything. If a press fails, watch again from the start rather than appending more guesses.
02

Station Model and Keycard

  1. Restore bear, pyramid, snowman, mast, cooking fire and orca. Use orca directions for the vehicle digits: 24 above 36.
  2. Load three cubes into the ship; light its grid. Return the penguin; count symbol dots for the hexagon code.
  3. Match the three container shapes, attach the digger arm, uncover the skull and rebuild the H pad. Land the helicopter; take keycard.
  4. Use keycard; swap numbers until every row/column total matches. Inside, collect bracket, boots and wrench; download the map onto the navigator.
Puzzle solution

Station Model Symbol Code

Randomized puzzle

How to solve it

  1. Read your own dots; 2413 is an example, not a universal password.
03

Snowmobile and Cave Rescue

  1. Remove the bent ski; straighten it in the shed vice. Refit ski and mapped navigator; collect gloves and second switch underneath.
  2. Match the cabinet's ball diagram; place all five clothing items inside and dress. Install both gate switches, seat all discs and drive around obstacles.
  3. At the cave, take pole and rope. Retrieve the shed stepladder with the pole; bridge the ravine.
  4. Take stretcher, second rope and fourth bracket. Match crane-lock colors to dartboard numbers; take side cutters, attach both ropes to stretcher and operate the crane.
  5. Receive the rescued person's key. Collect six firewood across cave, shed and station; cut wires from the broken snowmobile.
  6. Unlock the station office, match its ray diagram and take painkillers and dynamite. Warm the patient; give medicine; blast the cave wall.
Puzzle solution

Crane Dartboard Code

Randomized puzzle

How to solve it

  1. Read segment numbers in lock-color order, not scored dart totals.
04

Bunker Rooms A–D

  1. Collect brackets five/six in A/B, two lockets and cassette. Repair B's light with wires; match cabinet symbols for hammer.
  2. Hammer six brackets into the cave wall. Climb for battery and key; unlock A's blue panel and match chip colors.
  3. In C collect crowbar, kettle, handle and screwdriver. Pry A's grate for fuse and second handle; open D by centering the red chip.
  4. Talk in D; take fuse. Read the photo date; enter 2210 for dagger. Unscrew B's machine and cave switchbox for remaining fuses.
  5. Fit four fuses in C; replace the damaged monitor with D's screen and press the cutlery button.
Puzzle solution

Photo Date Cabinet

Fixed solution
Quick solution

2210

How to solve it

  1. Use day then month: 22 October.
05

Kitchen E and Flooded Room F

  1. Open E through D. Stop the small vent fan with crowbar; take panel. Collect valve, oil and magnet; boil kettle water for tea.
  2. Give Annette tea; oil-loosen B's UV bulb and repair her flashlight with it and battery. Enter E's vent: right, left, left, second right, right, left.
  3. In F take key/chain. Fetch shed hose and B's handcuff; drain water, retrieve valve, cut out speaker and magnet-fish the box.
  4. Fit panel to box for pattern; use valve on the pipe door to open H.
Puzzle solution

Box Button Order

Randomized puzzle

How to solve it

  1. Record the successful prefix. On a reset, replay it and try one unused button; keep extending your notes.
Puzzle solution

Room F Pipes

How to solve it

  1. Choose tracks; advance pieces clockwise into matching slots.
06

Rocket Hall H and Chamber G

  1. In H collect recorder, wing, launch key and shutter key. Open control booth for rivet. Use pattern in C for Felix Klein's X-ray.
  2. View X-ray in B; count marked ribs for A's case. Take pressure plan/wing; fit wings to C's circuit door.
  3. In G take mop, gear, saw/file and rivet. Cut out A's cylinder; retrieve F's diagram and B's diagram with rivets.
  4. Match A–H valves to your diagram; install cylinder. Set F's gauges from the pressure plan; check C's monitor, then take the sleeping creature's key.
  5. Open cell; fit shapes into matching holes. Collect ladder, gear, charcoal and soldering iron.
Puzzle solution

X-ray Case Code

Randomized puzzle

How to solve it

  1. Count each column separately; do not substitute a screenshot's digits.
Puzzle solution

Boiler Pressure

Randomized puzzle

How to solve it

  1. Before toggling repeatedly, note which gauges each switch changes. Compare each result with your target values.
07

Antidote and Helicopter Rescue

  1. Repair C's cassette player with speaker/soldering iron. Record it; play recording at station computer. Collect B's recipe and chemicals.
  2. Collect slime with tube/dagger, G's bone, and H's hydrazine using gears, oil, launch key, ladder, screwdriver and container.
  3. Grind bone in E. Match oven knobs to cup handles; heat charcoal, thaw freezer, receive David's burner.
  4. Follow recipe: distill bone, acid and slime with burner/condenser; combine distillate, phosphorus, copper sulfate and hydrazine. Treat F's crew.
  5. Use cross on C's cabinet; charge token bottom-left, then route top-right. Take flare; fire through H's ceiling opening.
★

Confirmed Star Locations

These are the star opportunities independently identified in the available Episode 8 material.

1

Story

Finish the rescue.

2

Lab cabinet

Match Room B's plugs within 70 moves.

3

Pipe challenge

Finish F's pipe board before its timer expires.

4

Morphing objects

Find 12; claim at the helipad snowman.

5

Medals

Find six; claim at A's wall sign.

6

Syringes

Find six; claim beside D's kitchen door.

7

Ship figures

Use five at the station table; finish island-link boards.

8

Mascarons

Use five in the cave tent; finish laser boards.

9

Vials

Use five in B's cabinet; finish fluid-level boards.

10

Secret room

Finish the optional hidden-object challenge.

This list does not claim an unverified total. Missing an extra star? Send the location and we will verify it before adding it.

◇

Polar Station Secret Room

Room H control desk: set A–H switches to letter counts in their corresponding rooms. Counts vary; check behind E's poster.

  1. Fit desk eagle; sort drawer colors for knife/gasoline. Fill lighter; wind clock with the under-desk key for needle.
  2. Collect ruler, compass and code cylinder. Melt box seal; follow its map clue with ruler/compass/needle. Encode the destination; cut portrait for safe.
  3. Use the generated digits; collect arcade token. Hit five planes and five submarines to earn the star.

100% Completion Checklist

This checklist covers only objectives confirmed for this guide; it does not invent collectible totals.

  • Check every chapter above before leaving an unresolved item chain.
  • Revisit missed collectibles and bonus boards before the finale.
  • Use in-game clues whenever a code or layout differs from the illustration.