Main Walkthrough
Polar Station: Restore the Generator
- Collect shovel, mask, hat, key and bracket. Uncover the snowmobile; unlock its seat using the displayed symbols and 2/3-step rotations.
Station arrival Snowmobile seat lock - Collect spark plug and gas. Refill the burner; thaw the box for cutters and hose. Cut the shed chain.
- Take snowsuit, canister, plug wrench and bracket. Siphon barrel fuel; refuel the generator, replace its plug and start it.
Generator repair - Copy the mast's flashing colors at the green box. Take the workbench switch and snowmobile navigator.
Mast Color Sequence
How to solve it
- Watch one complete cycle before entering anything. If a press fails, watch again from the start rather than appending more guesses.
Station Model and Keycard
- Restore bear, pyramid, snowman, mast, cooking fire and orca. Use orca directions for the vehicle digits: 24 above 36.
Station model Orca number clue - Load three cubes into the ship; light its grid. Return the penguin; count symbol dots for the hexagon code.
- Match the three container shapes, attach the digger arm, uncover the skull and rebuild the H pad. Land the helicopter; take keycard.
- Use keycard; swap numbers until every row/column total matches. Inside, collect bracket, boots and wrench; download the map onto the navigator.
Keycard number grid
Station Model Symbol Code
How to solve it
- Read your own dots; 2413 is an example, not a universal password.
Snowmobile and Cave Rescue
- Remove the bent ski; straighten it in the shed vice. Refit ski and mapped navigator; collect gloves and second switch underneath.
Ski repair - Match the cabinet's ball diagram; place all five clothing items inside and dress. Install both gate switches, seat all discs and drive around obstacles.
Shed gate mechanism - At the cave, take pole and rope. Retrieve the shed stepladder with the pole; bridge the ravine.
- Take stretcher, second rope and fourth bracket. Match crane-lock colors to dartboard numbers; take side cutters, attach both ropes to stretcher and operate the crane.
Crane lock - Receive the rescued person's key. Collect six firewood across cave, shed and station; cut wires from the broken snowmobile.
- Unlock the station office, match its ray diagram and take painkillers and dynamite. Warm the patient; give medicine; blast the cave wall.
Station office rays
Crane Dartboard Code
How to solve it
- Read segment numbers in lock-color order, not scored dart totals.
Bunker Rooms A–D
- Collect brackets five/six in A/B, two lockets and cassette. Repair B's light with wires; match cabinet symbols for hammer.
Laboratory cabinet - Hammer six brackets into the cave wall. Climb for battery and key; unlock A's blue panel and match chip colors.
Blue door panel - In C collect crowbar, kettle, handle and screwdriver. Pry A's grate for fuse and second handle; open D by centering the red chip.
- Talk in D; take fuse. Read the photo date; enter 2210 for dagger. Unscrew B's machine and cave switchbox for remaining fuses.
Photo date lock - Fit four fuses in C; replace the damaged monitor with D's screen and press the cutlery button.
Photo Date Cabinet
2210
How to solve it
- Use day then month: 22 October.
Kitchen E and Flooded Room F
- Open E through D. Stop the small vent fan with crowbar; take panel. Collect valve, oil and magnet; boil kettle water for tea.
- Give Annette tea; oil-loosen B's UV bulb and repair her flashlight with it and battery. Enter E's vent: right, left, left, second right, right, left.
UV flashlight Vent maze - In F take key/chain. Fetch shed hose and B's handcuff; drain water, retrieve valve, cut out speaker and magnet-fish the box.
- Fit panel to box for pattern; use valve on the pipe door to open H.
Room F pipe board
Room F Pipes
How to solve it
- Choose tracks; advance pieces clockwise into matching slots.
Rocket Hall H and Chamber G
- In H collect recorder, wing, launch key and shutter key. Open control booth for rivet. Use pattern in C for Felix Klein's X-ray.
- View X-ray in B; count marked ribs for A's case. Take pressure plan/wing; fit wings to C's circuit door.
X-ray clue Wing door circuit - In G take mop, gear, saw/file and rivet. Cut out A's cylinder; retrieve F's diagram and B's diagram with rivets.
- Match A–H valves to your diagram; install cylinder. Set F's gauges from the pressure plan; check C's monitor, then take the sleeping creature's key.
Boiler pressure board - Open cell; fit shapes into matching holes. Collect ladder, gear, charcoal and soldering iron.
Cell block mechanism
X-ray Case Code
How to solve it
- Count each column separately; do not substitute a screenshot's digits.
Boiler Pressure
How to solve it
- Before toggling repeatedly, note which gauges each switch changes. Compare each result with your target values.
Antidote and Helicopter Rescue
- Repair C's cassette player with speaker/soldering iron. Record it; play recording at station computer. Collect B's recipe and chemicals.
Voice recording - Collect slime with tube/dagger, G's bone, and H's hydrazine using gears, oil, launch key, ladder, screwdriver and container.
- Grind bone in E. Match oven knobs to cup handles; heat charcoal, thaw freezer, receive David's burner.
- Follow recipe: distill bone, acid and slime with burner/condenser; combine distillate, phosphorus, copper sulfate and hydrazine. Treat F's crew.
Antidote workbench - Use cross on C's cabinet; charge token bottom-left, then route top-right. Take flare; fire through H's ceiling opening.
Cross cabinet board Helicopter rescue
Confirmed Star Locations
These are the star opportunities independently identified in the available Episode 8 material.
Story
Finish the rescue.
Lab cabinet
Match Room B's plugs within 70 moves.
Pipe challenge
Finish F's pipe board before its timer expires.
Morphing objects
Find 12; claim at the helipad snowman.
Medals
Find six; claim at A's wall sign.
Syringes
Find six; claim beside D's kitchen door.
Ship figures
Use five at the station table; finish island-link boards.
Mascarons
Use five in the cave tent; finish laser boards.
Vials
Use five in B's cabinet; finish fluid-level boards.
Secret room
Finish the optional hidden-object challenge.
This list does not claim an unverified total. Missing an extra star? Send the location and we will verify it before adding it.
Polar Station Secret Room
Room H control desk: set A–H switches to letter counts in their corresponding rooms. Counts vary; check behind E's poster.
- Fit desk eagle; sort drawer colors for knife/gasoline. Fill lighter; wind clock with the under-desk key for needle.
- Collect ruler, compass and code cylinder. Melt box seal; follow its map clue with ruler/compass/needle. Encode the destination; cut portrait for safe.
- Use the generated digits; collect arcade token. Hit five planes and five submarines to earn the star.
100% Completion Checklist
This checklist covers only objectives confirmed for this guide; it does not invent collectible totals.
- Check every chapter above before leaving an unresolved item chain.
- Revisit missed collectibles and bonus boards before the finale.
- Use in-game clues whenever a code or layout differs from the illustration.