Episode 9

Artifact Seekers Circus Arena Walkthrough

Artifact Seekers Episode 9 walkthrough for Circus Arena, organized around the tasks that unlock each performer’s reward. Follow the item chains, check puzzle clues and revisit optional star challenges before the finale.

How to read this guide

Actions are grouped by location. Puzzle clues that come from earlier scenes are labeled instead of being replaced with an unverified universal answer. Starting layouts can vary; when they do, follow the method rather than copying a single board.

Main Walkthrough

01

Circus Entrance and Dressing Room

  1. Speak with Madame Paradis. Take the arena’s elegant key and ballerina; bridge Yumna’s puddle with the entrance pallet.
  2. Open Yumna’s box for ballerina and bell. Near Lulu, obtain recipe, dollar, grain and second bell.
  3. Use both bells at the dressing-room door; connect matching ribbon colors. Feed the bird for wing; collect engraving and jockey.
  4. Unlock Lulu’s nearby cage with wing for mask fragment and winding handle. Trade the dollar at the ticket booth for token.
Puzzle solution

Jingle Bell Ribbon Connections

How to solve it

  1. Check both endpoints of a route before turning its next wheel. Work from the edges toward the busiest intersections.
02

Storage Building and Acrobat Gate

  1. Fit the jockey; find differences and complete the rotating line pattern. Inside storage, take ladder, heavy key and card.
  2. Wind the arena music box for knife. Open the weights cabinet for tomato/cannonballs; climb for third ballerina and second card.
  3. Fit three ballerinas to the right-hand gate; arrange strips into a merged picture. Cross the tightrope by lowering the raised pole end.
  4. Take boat hook; cut the signboard for engraving/boomerang and mats for dumbbell. Return dumbbell for hook and cabinet handle.
Puzzle solution

Jockey Line Pattern

Randomized puzzle

How to solve it

  1. Reassess the remaining gaps after every rotation; a memorized clock-position sequence may fail on another layout.
03

Mask Fragments and Snack Bar

  1. Use the cabinet handle in the dressing room for arrow/statuette; fit statuette in Yumna’s caravan for second tomato/mask fragment.
  2. Fit mask fragments to the arena platform box; match adjoining mask halves. Take flash powder and censer.
  3. Use tomatoes at the snack-bar door; separate mushroom and tomato pizza slices. Collect water vial, fridge handle and photo fragment.
  4. Complete the acrobat signboard’s map with the fragment; note the snack-bar roof digits before entering the fairground.
Puzzle solution

Mask Fragment Matching

Randomized puzzle

How to solve it

  1. Sketch the links before swapping. Favor swaps that repair two neighboring connections, and keep the move counter in view.
04

Fairground Games and Lake Crossing

  1. Spend token on the hammer game; reproduce roof digits for tube/carved handle. Open the snack-bar drawer for matches/third card.
  2. Load and light the cannon; shoot the red-and-white balloon for second tube. Fit both tubes; light all three boards.
  3. At the lake, collect echinacea. Hang basket and sandbags on the hooked lever; take crank and second arrow.
  4. Light censer to repel the basket’s snake; take third engraving. Repair the bridge with boat hook; beyond it, take wheel/third arrow.
Puzzle solution

Hammer Roof Sequence

Randomized puzzle

How to solve it

  1. Write down each hammer’s score, then translate your roof digits into hammer choices. Size alone is an unreliable guide.
05

Knife Box, Candles and Communications Booth

  1. Fit engravings in Yumna’s floor box for gloves/pollen. Boomerang Lulu’s apple down; retrieve with boat hook. Open storage fridge for milk.
  2. Fit arrows to storage’s knife box; use each number tile once in addition/multiplication pairs. Take shovel/grinder handle.
  3. Dig the fairground map’s X for ammunition/crescent. Use crescent in the dressing room for microphone/gear; wet mirror for symbol.
  4. Light candles corresponding to green sandpit blocks; take signet key/wire. Open communications booth; collect scope, install microphone and contact Illusio.
  5. Fit gear to the Ferris-wheel cabinet; rotate cabins for gas can. Collect lakeside rosehips with gloves.
Puzzle solution

Knife Arithmetic

Randomized puzzle

How to solve it

  1. List possible pairs for each target first. Resolve targets with the fewest alternatives before spending flexible numbers.
Puzzle solution

Sandpit Candle Clue

Randomized puzzle

How to solve it

  1. Copy your green-block positions; retain the same orientation when reading the candle board.
06

Illusio, Yumna and the Shooting Gallery

  1. Use pollen on Illusio’s window; restore its picture for the dog figure. Open the dog box for switch/glass cutter.
  2. Cut Yumna’s glass sphere for lenses/final card. Match twelve card pairs for fortune-teller figure; use lenses to reproduce mirror symbol.
  3. Take button/voltage sign; open storage’s electrical box for valve. Install switch, light gallery and fit scope/ammunition.
  4. Find the shooting order for hat; win three cup rounds with Illusio. Take key, open back room for hose; fit wheel for magician figure.
Puzzle solution

Kaleidoscope Mirror Symbol

Randomized puzzle

How to solve it

  1. Keep a sketch of your mirror symbol. Compare one added lens at a time so you can identify unwanted strokes.
Puzzle solution

Shooting Target Order

Randomized puzzle

How to solve it

  1. Record a correct prefix after each attempt. Restart with those notes before testing the next unfamiliar target.
07

River Pump and Toy Cars

  1. Siphon storage vehicle fuel using can/hose. Refuel and start the river pump; attach crank to catapult and cross.
  2. Take barbecue tongs; use wire to retrieve the toy car from decking. Fit it to the fairground maze; guide both cars to their exits.
  3. Take film/second button. Fit buttons at the downed balloon’s box for acrobat figure.
Puzzle solution

Paired Toy Car Maze

Randomized puzzle

How to solve it

  1. Before a shared forward or backward move, check both tracks. Adjust the separate steering controls until both cars have clearance.
08

Lulu’s Remedy and Final Figure Puzzle

  1. Use the tongs to retrieve tree-hole nuts near Lulu. Combine apple, echinacea, milk, rosehips and nuts with the recipe.
  2. Fit grinder handle; place bowl beneath, grind ingredients and collect mixture. Fit gas valve, light oven and cook remedy.
  3. Give Lulu remedy for bear figure. Load film/flash powder into the arena camera; develop the picture.
  4. Fit bear, acrobat, magician and fortune teller to dressing-room box. Match circular images and positions to the photograph; collect story star.
Puzzle solution

Final Performer Image Board

Randomized puzzle

How to solve it

  1. Use the photograph as your reference. Solve one image’s fragments before checking its final position; both conditions matter.
★

Confirmed Star Locations

These are the star opportunities independently identified in the available Episode 9 material.

1

Story

Complete the performer box.

2

Masks

Finish within 30 moves.

3

Shooting gallery

Finish in under two minutes.

4

Morphing objects

Find 12; claim behind dressing-room elephant poster.

5

Juggling clubs

Find six; claim at the juggling acrobat.

6

Balloons

Find six; claim at arena clown.

7

Donuts

Use five on snack-bar solitaire boards.

8

Balls

Use five on riverside pipe boards.

9

Airships

Use five at snake basket’s balloon boards.

10

Secret arcade

Complete three arcade games.

This list does not claim an unverified total. Missing an extra star? Send the location and we will verify it before adding it.

◇

Circus Arena Secret Arcade Room

Activate five buttons: teddy beside Lulu’s area tree, arena bicycle, Yumna’s doll, dressing-room top and fairground toy excavator. Enter the rear gate near Lulu.

  1. Break bottle for glass; cut wagon seat for screwdriver. Assemble six table-jigsaw pieces for pattern; unscrew hatch for oil/jack.
  2. Oil well; extinguish fire with water for key. Jack wagon; unlock underneath box for second pattern/joystick. Fit patterns for power cord.
  3. Power arcades. Survive jumping and driving games for one minute each; add joystick and clear the space-shooter wave.

100% Completion Checklist

This checklist covers only objectives confirmed for this guide; it does not invent collectible totals.

  • Revisit any unresolved item chain using the chapter navigation.
  • Check your own clues against the illustrations before copying a layout.
  • Claim collectible and bonus rewards before finishing the final box.