Main Walkthrough
Artifact Seekers Celtic Lands Stone Circle and Druid Remedy
Collect the four remedy plants, solve the dragonfly cage and relief solitaire, then use the Druid's grappling hook to cross the river.
- At the opening stone circle, speak with the group and collect Relief Piece 1/3 from the ground in the center. Inspect the field gate before following the left track toward the river.
Episode 7 begins at the Celtic stone circle, where the first relief piece lies in the center. - Talk to the Druid beside the fire and take his plant list. Enter the round stone hut, check the fireplace for Relief Piece 2/3 and collect the candle from the nearby table.
The Druid gives you the plant list and later rewards the completed remedy with a lever. - Rub the candle over the stuck zipper on the green cushion. Open it, take the dragonfly emblem and place the emblem on the cage beside the chair.
- Complete the dragonfly cage board by moving the square frame and rotating the enclosed tokens until every token sits on its matching background symbol. Take Relief Piece 3/3 and the gloves.
Rotate groups of cage tokens until both symbol types cover their matching board marks. - Place all three relief pieces on the carved stump behind the Druid. In the solitaire puzzle, jump one token over another to remove it and continue until only one token remains; the starting layout can vary.
Jump over adjacent tokens to remove them, leaving a single token on the stump board. - Take the knife, cut the Mycena from the stump to the Druid's right and add it to the plant list. Return to the stone circle and collect rosehips beside the bicycle wheel.
- Use the gloves and knife to clear the ivy on the right-hand steps. In the fairy meadow, collect the sunflower from the face-shaped stone wall and the gooseberry from the bush above it.
- Add the Mycena, rosehips, sunflower and gooseberry to the plant list, then give the collected plants to the Druid. He gives you a lever and leaves the riverbank.
Combine Mycena, rosehips, sunflower and gooseberry on the Druid's list. - Inside the hut, remove the yellow wall hanging and place the lever in the hidden socket. Pull it and take the grappling hook from the opened panel.
- Use the grappling hook on the tree leaning over the river. Cross to the ruined castle and search the arrival scene before entering its mechanisms.
The grappling hook opens the route across the river to the ruined castle.
Dragonfly Cage Token Puzzle
Move the square frame over four tokens and rotate them until every token matches the symbol printed beneath it.
How to solve it
- Place the dragonfly emblem on the cage to reveal the board.
- Move the large square frame so it surrounds the group you need to change.
- Tap the frame to rotate those tokens clockwise, repeating until all symbols match their background spaces.
Relief Piece Solitaire
The initial token layout can differ, so solve the board shown in your game rather than copying one move sequence.
How to solve it
- Move a token by jumping it over one adjacent token into an empty space.
- Each jumped token disappears; prioritize moves that keep the remaining group connected.
- Continue until exactly one token remains, then collect the knife.
Celtic Lands Castle, Constellation Chest and Town
Recover the two gate discs, open the rusted castle mechanism and reach the town, pub, fairy house and shoe workshop.
- At the castle, inspect the broken round tower. Take the brush from the barrel and Disc 1/2 from the floor, then return to the Druid's hut.
- Brush the soot from the fireplace wall to reveal three constellations. Count the stars in each diagram from top to bottom and enter those counts on the Druid's chest; 327 is a common example, but the visible clue is authoritative.
Count the stars in the three cleaned constellations from top to bottom. Enter the three constellation counts on this chest; use your wall clue if its counts differ. - Take Disc 2/2 and the pliers. Use the pliers on the bicycle wheel, bend the recovered wire into a hook and carry it to the yellow car on the cliff top.
The cliff top connects the car, flower statue, windmill and later rainbow bridge. - Hook the car lock through the window and take the anti-corrosion lubricant. Return to the castle's lower gate, oil the rusted mechanism and turn it to collect the magnet and rake.
- Insert both discs in the large castle gate and enter the town. Collect Tile 1/2 and the nails from the barrels, then use the rake on the hanging sign to pull down the pub key.
The town street leads to the pub, shoe workshop, public toilet and collectible claim point. - Unlock the pub. Arrange the hats on the stools in rainbow order to reveal Staff 5/5, then take the sausage from the bar.
Order the bar-stool hats like a rainbow, then take the sausage from the bar. - Place the sausage at the fox hole in the meadow. When the fox leaves, take Plate 1/4 and the feather from the hole.
- Insert the feather into the town signboard and place every stencil over the matching symbols. Finish within two minutes to earn the signboard speed star, then take the butterfly.
Cover the symbol grid with every matching stencil in under two minutes for the star. - Place the butterfly on the mobile outside the fairy's tree house. Speak with Lady Fairy, take the hat and note the objects around her room.
The butterfly opens the steps into Lady Fairy's house, a location revisited throughout Episode 7. - Fit the hat onto the Leprechaun carving inside the pub to obtain Flower 1/3 and a corkscrew. Use the magnet on the red town door and enter the shoe workshop.
The shoe workshop contains several route items, one repaired shoe and the horseshoe reward frame.
Constellation Chest Code
Count the stars on the cleaned fireplace wall. The often-shown code 327 is an example, not a substitute for checking your clue.
How to solve it
- Clean the fireplace wall with the brush and inspect all three constellation diagrams.
- Count the stars in each diagram from top to bottom.
- Set the three chest drums to those counts and take the second disc and pliers.
Town Signboard Stencil Puzzle
Cover the complete symbol grid with matching stencils before the two-minute timer expires.
How to solve it
- Compare each stencil's holes with the four symbol types on the grid.
- Place the most distinctive shapes first, then fill the remaining spaces without gaps.
- Complete the board within two minutes for the bonus star; restart immediately if a bad placement wastes time.
Celtic Lands Workshop, Butterfly Puzzle and Shovel
Open the sapphire wall, assemble three pattern fragments and build the shovel needed to trap the Leprechaun.
- Open the stuck workshop drawer with the corkscrew and take the sapphire plus Plate 2/4. Place the sapphire in the empty eye of the face-shaped meadow wall.
- Slide the six gem bars until exactly one stone occupies each of the twelve columns. Take the eagle relief and Flower 2/3 from the opened wall.
Slide the paired stones until every vertical column contains exactly one gem. - Place the eagle relief on the bicycle bag to get Pattern Fragment 1/3. Use the bag's spanner on the front wheel and take the wheel.
- Fit the wheel to the broken town float, move it aside and search the sack underneath for the tongs and Pattern Fragment 2/3.
- Use the tongs in the workshop floor opening to retrieve the saw. At the riverbank, saw through the old root and collect the screwdriver and shaped key.
- Unlock the pub storeroom with the shaped key and take the shovel handle. Inspect the barrel end and reproduce the three animal outlines shown on the blanket beside the Druid's chest; the animals can differ between games.
- Take Flower 3/3 and Pattern Fragment 3/3. Insert all three pattern fragments into the workshop box and use the perimeter number controls to move all four green chips onto the marked center spaces.
Use the numbered edge controls to place all four green chips in the marked center spaces. - Take the hammer and place all three flowers on the cliff-top statue. Move the butterflies until each flower touches the quantity printed on it; finish in 15 moves or fewer for the move-limit star.
Match each flower's number with the butterflies touching it and finish within 15 moves for the star. - Collect the gasoline and metal insert. Put the insert in the pub storeroom trapdoor and rotate the curved patterns so none overlap; the pattern arrangement may vary.
Rotate the curved wire patterns around the circle until no two patterns overlap. - Take the stakes, break the castle crate with the hammer for the tap, then drive the stakes into the wall below the obelisk. At the top, take Plate 3/4 and the shovel blade, and pull the tooth from the skull with the pliers.
The stakes provide access to the obelisk, shovel blade, third plate and tooth. - Combine the shovel blade, handle and nails, then secure them with the hammer to make the finished shovel.
Sapphire Stone Wall Puzzle
Slide the six paired-gem bars so each of the twelve columns contains one and only one stone.
How to solve it
- Place the sapphire in the wall's empty eye to activate the six sliders.
- Move each horizontal bar left or right while checking both stones on its ends.
- Finish with one stone in every column to collect the eagle relief and second flower.
Pub Barrel Animal Outlines
Use the three animals printed on the blanket beside the Druid's chest. Kangaroo, frog and bat are only one possible set.
How to solve it
- Move the bowl on the riverbank blanket and record the three animal silhouettes.
- Rotate the two barrel sections until they combine into the first animal, then select it.
- Repeat for the other two animals to release the flower and pattern fragment.
Shoe Workshop Green Chip Board
Use the numbered row and column buttons to move all four chips into the marked center spaces.
How to solve it
- Insert the three pattern fragments to expose the board.
- A numbered edge button pushes any chip in its line away by that number of spaces.
- Plan moves that preserve centered chips and finish with all four on the marked spaces.
Flowers and Butterflies Move-Limit Puzzle
Make each flower touch its printed number of butterflies in no more than 15 moves.
How to solve it
- Select a flower to move every butterfly connected to it along the green lines.
- Use high-number flowers to position groups, then correct the one- and two-butterfly flowers.
- Finish in 15 moves or fewer for the star; restart before confirming if the move count is too high.
Pub Trapdoor Non-Overlapping Patterns
The curved wire pieces can be different in each game.
How to solve it
- Insert the metal piece into the circular trapdoor.
- Slide and rotate each curved wire pattern around the ring.
- Separate every line so no two patterns overlap, then take the stakes.
Leprechaun Trap, Windmill and Castle Obelisk
Bait the stone-circle trap, open the windmill and use the obelisk rewards to begin assembling the Leprechaun's requested items.
- Dig a hole in the center of the stone circle. Give the tooth to Lady Fairy for an enchanted shilling, then cut down the green grass mat hanging in her house.
- Cover the hole with the mat and place the enchanted shilling on top. The Leprechaun falls into the trap and agrees to bargain; collect Plate 4/4 beside the hole.
Hide the hole with the grass mat and bait it with Lady Fairy's enchanted shilling. - Cut open the string bag at the Druid's riverbank and take the carrot. Give it to the sheep behind the stone-circle gate and collect Shoe 1/5.
- Insert all four plates into the windmill door. Move the four colored tokens along their lines until each one reaches the center slot with the matching symbol.
Move each colored token into the center slot carrying its matching symbol. - Inside the windmill, knock the stick from the machinery with the hammer and take the stethoscope. Use it on the five-dial box below the cliff-top car.
Free the jammed windmill machinery with the hammer to obtain the stethoscope. - Turn each dial slowly until the sound indicator reacts, locking all five correct positions. Take the stone cross and jukebox token.
Turn each dial until the sound indicator marks its correct position. - Place the stone cross in the castle obelisk. Slide all five round tokens through open fence gaps; each used exit becomes blocked, and the layout can vary. Take the raven and Shoe 2/5.
Move every token out through a fence gap while accounting for exits that close behind them. - Place the raven on the pub bar pedestal to get the Green Man and remote. Put the token into the jukebox and take the record.
- Play the record in Lady Fairy's player and collect Tile 2/2 plus the tweezers. Uncork the large bottle and use the tweezers to retrieve glue and the pipe bowl.
- Insert the Green Man into the fairy-house panel. Extend ropes from each numbered node by its allowed distance until every blue grid square is covered; layouts can differ.
Extend the numbered ropes until they cover every square of the blue grid. - Take the mouthpiece and monogram, then combine the mouthpiece with the pipe bowl to make the smoking pipe.
Windmill Door Colored Tokens
Move each of the four colored chips along its connected lines into the center socket with the same symbol.
How to solve it
- Insert all four plates to activate the line network.
- Move one chip at a time, using open side branches to let chips pass each other.
- Place all four chips into their symbol-matched center positions.
Stethoscope Dial Box
The correct position is indicated by sound or the on-screen reaction, not by a reusable numerical code.
How to solve it
- Attach the stethoscope to the box.
- Rotate one dial slowly until the indicator confirms a click, then leave it there.
- Repeat for all five dials to open the box.
Castle Obelisk Token Escape
Token and fence positions can change. Each gap closes after a token exits through it.
How to solve it
- Identify which token can reach an open fence gap without blocking the center.
- Slide that token out, then reassess the new fence because its exit becomes closed.
- Route the remaining tokens through the still-open gaps until the board is empty.
Green Man Rope Grid
The positions and values of the six numbered rope nodes can differ between saves.
How to solve it
- Select a numbered node and extend ropes in straight directions across blue squares.
- The total distance from that node cannot exceed the number of green circles printed on it.
- Adjust all six nodes until ropes cover every board square.
Five Shoes, Smoking Pipe, Whiskey and Rainbow Bridge
Follow the TV clue, repair the remaining shoes and distillery, then trade the completed set for the rainbow bridge.
- Turn over the clock in the shoe workshop, remove its back with the screwdriver and take the batteries. Install them in the remote.
- Glue the broken boot on the workshop bench and take Shoe 3/5. In the pub, switch on the TV with the working remote and record the six-letter clue shown on screen.
- Insert both tiles into the pub chest. Rotate its six path tiles and move the blue ball between them until it reaches the exit on the right, then take the bottle and light bulb.
Rotate the six tiles to build a path and roll the blue ball to the right-side exit. - Enter the dark building on the right side of the town street. Replace the broken bulb and pull the switch, then take the lighter and Shoe 4/5 from the stalls.
Replace the bulb to search the room, collect the lighter and recover the fourth shoe. - Open the lighter in inventory and refill it with gasoline. Use it to illuminate the dark hollow across from the Druid's riverbank, then take the slingshot and flywheel.
The refilled lighter reveals the slingshot, flywheel and fourth helmet inside the hollow. - Use the slingshot on the tall riverbank tree to knock down Shoe 5/5. Fit the flywheel and belt to the workshop sewing machine and take the switch from its drawer.
- Install the switch in the pub storeroom electrical box. With the lights on, place the monogram in the rear gate and open the distillery alcove.
- Fit the tap to the barrel and secure it with the hammer. Fill the bottle with whiskey, then remove the loose brick beside the alcove to find Wind-Up Key 1/3.
Install and hammer in the tap, then fill the empty bottle with whiskey. - Return to the captured Leprechaun and give him the five shoes, assembled smoking pipe and bottle of whiskey. He gives you the rainbow item.
- Place the rainbow in the cliff-top rock. Rotate the ten gem stones and their two circles until the red and green rays match the diagram, then cross the rainbow bridge.
Align the colored gem rays with the diagram to create the rainbow bridge.
Pub Chest Rotating Tile Maze
Rotate the six line tiles into a connected maze and move the blue ball to the exit on the right.
How to solve it
- Rotate tiles to connect the ball's current line to a neighboring tile.
- Move the ball onto that tile, then rotate unused tiles ahead of it.
- Continue without cutting off the return route until the ball reaches the right-side endpoint.
Rainbow Gem-Ray Puzzle
Rotate the individual stones and both stone circles until every red and green ray matches the small target diagram.
How to solve it
- Use the target diagram at the lower right to identify the required red and green connections.
- Rotate individual six-gem stones to create the correct local rays.
- Turn the centers of the two large circles to align the complete pattern and form the bridge.
Leprechaun House, Secret Room and Pot of Gold Finale
Open the six-letter house lock, earn the secret-room star and identify the correct daisy to recover the stolen pot of gold.
- At the house beyond the rainbow, use the shovel beneath the flat stone to get Wind-Up Key 2/3. Use the tweezers in the door slot to retrieve Wind-Up Key 3/3.
- Install all three keys in the house door. Use the controls to spell the six-letter word shown on the pub TV; DRAGON is one example, but your screen may display a different password.
- Enter the house and read the note beside the bed: the pot of gold is buried beneath a flower on Daisy Hill. Search the shelves before moving the left curtain.
The house note points to Daisy Hill, while the hidden curtain lever opens the grotto outside. - Pull the lever behind the curtain to unlock the vine-covered hatch outside. Open the round window behind the curtain to collect Heart 5/5.
Pull the hidden house lever, then open the vine-covered hatch to enter the Leprechaun Grotto. - Enter the Leprechaun Grotto through the hatch. In 60 seconds, hit 20 red Leprechauns while avoiding green targets; reset if penalties make the target unreachable. Completing it awards the secret-room star.
The center board starts the timed Whack-a-Leprechaun challenge. Hit 20 red targets within 60 seconds and avoid the green targets that subtract points. - Return outside and inspect Daisy Hill. Match and remove 15 pairs of daisies carrying identical bow shapes, dragging the view to check the entire slope.
- When only the unmatched daisy remains, dig beneath it with the shovel. Take the pot of gold and the Episode 7 story star to complete Celtic Lands.
Remove 15 matching bow pairs, then dig beneath the single unmatched daisy.
Leprechaun House Six-Letter Password
Read the word displayed on the pub TV. DRAGON is an example and may not be the password in your game.
How to solve it
- Power the pub TV with the battery-filled remote and record its six-letter word.
- Install all three wind-up keys in the house-door mechanism.
- Select each letter position and rotate the dial until the lock spells your TV word.
Whack-a-Leprechaun Secret Room Challenge
Hit 20 red Leprechauns within 60 seconds and never tap a green one.
How to solve it
- Watch the entire board instead of following one hole at a time.
- Tap one red target whenever a group appears; ignore every green target because it removes points.
- Reach 20 points before the 60-second timer ends to receive the secret-room star.
Daisy Hill Matching Bows
Remove the 15 daisy pairs with identical bows and dig beneath the one unmatched flower.
How to solve it
- Drag around the hillside and inspect the bow tied to every daisy.
- Select two daisies with the same bow shape to remove that pair.
- After all 15 pairs are gone, use the shovel beneath the remaining daisy.
Celtic Lands Collectibles and All Bonus Stars
Find all 12 morphing objects, six horseshoes, six green-ale figures, five staffs, five helmets and five hearts before claiming their rewards.
- Morphing objects (12): signpost above the bicycle at the stone circle; bush on the lower-left river rocks; glove or cloth on the Druid-hut mantel; wasp or butterfly below the meadow sunflowers; round symbol on the castle's broken wall; boat or lighthouse in the cliff water; barrel by the town bricks; changing pub wall symbol; fairy-house round-window symbol; brush or item on the workshop shelf; barrel symbol in the lit pub storeroom; distant tree left of the Leprechaun house. Claim the star at the two town barrels.
After finding all 12 morphing objects, return to the town barrels to claim their star. - Horseshoes (6): fence left of the opening field gate; behind leaves at the meadow face wall; ground beside the castle box; pub wall beside the large stars; above the fairy-house doorway; upper-left windmill shelf. Claim the star at the framed horseshoe in the shoe workshop.
- Green ale figures (6): wall outside the Druid's hut; book on the small table inside the hut; book on the workshop shelves; sticker inside the right public-toilet stall; shelf in the lit pub storeroom; lower-right shelf in the Leprechaun house. Claim the star from the center of the pub bar.
- Staffs (5): hanging light in the Druid hut; bush left of the Druid's chest; chest of the cliff-top statue; beneath the mossy stone right of the castle gate; reward revealed by arranging the pub hats in rainbow order. Place them on the Druid's round table and complete five sliding-block games.
- Helmets (5): ivy inside the broken castle tower; beneath the loose town-wall brick left of the lavender; jukebox panel beside the turntable; back of the dark river hollow; fence in front of the Leprechaun house. Place them at the castle's headless-horseman shrine and clear five match-three boards.
- Hearts (5): behind the red rose at the cliff top; behind the dried plants in the fairy house; workshop floor beside the sewing machine; gap beneath the still in the lit pub storeroom; round window behind the Leprechaun-house curtain. Place them in the meadow wicker statues and complete five line-connection boards.
Confirmed Star Locations
These are the star opportunities independently identified in the available Episode 7 material.
Episode 7 story star
Remove the 15 matching daisy pairs, dig beneath the unmatched flower and recover the stolen pot of gold.
Town signboard speed star
Complete the town signboard stencil puzzle within two minutes.
Flowers and butterflies move star
Complete the cliff-top flowers and butterflies puzzle in 15 moves or fewer.
Morphing objects star
Find all 12 morphing objects and claim the reward at the barrels on the town street.
Horseshoes star
Find all six horseshoes and claim the reward from the framed horseshoe in the shoe workshop.
Green ale figures star
Find all six green-ale figures and claim the reward from the center of the pub bar.
Staff bonus-games star
Find all five staffs, place them on the Druid's round table and complete the five sliding-block games.
Helmet bonus-games star
Find all five helmets, place them at the castle shrine and complete the five match-three games.
Heart bonus-games star
Find all five hearts, place them in the meadow wicker statues and complete the five line puzzles.
Leprechaun Grotto secret-room star
Hit 20 red Leprechauns within 60 seconds without losing too many points to green targets.
This list does not claim an unverified total. Missing an extra star? Send the location and we will verify it before adding it.
Artifact Seekers Celtic Lands Secret Room
Cross the rainbow bridge, open the Leprechaun house and pull the concealed lever behind its left curtain.
- Inside the Leprechaun house, move the curtain on the left and pull the hidden lever. A sound confirms that the outside hatch has opened.
- Leave the house and inspect the vine-covered hatch to its left. Enter the revealed Leprechaun Grotto.
- Start the center board and watch for red and green Leprechauns across all holes.
- Hit 20 red Leprechauns within 60 seconds. Avoid green ones because they subtract points; reset the board if needed.
- Reach the target score before time expires to collect the secret-room star.
100% Completion Checklist
This checklist covers only objectives confirmed for this guide; it does not invent collectible totals.
- Collect all four remedy plants, help the Druid and cross the river to the castle.
- Open the constellation chest, enter the town and meet Lady Fairy.
- Solve the workshop, cliff-top and pub mechanisms to assemble the shovel and trap the Leprechaun.
- Collect five shoes, build the smoking pipe, fill the whiskey bottle and trade all three requests for the rainbow.
- Cross the rainbow bridge, open the Leprechaun house and complete the Grotto secret room.
- Match the Daisy Hill bows and recover the stolen pot of gold.
- Find 12 morphing objects, six horseshoes, six green-ale figures, five staffs, five helmets and five hearts.
- Claim all ten stars, including both performance-puzzle stars, three bonus-game stars and the secret-room star.