Main Walkthrough
Manor Entrance, Barn and Stable
- Gather shelter and snowman cookies, gazebo shovel, angel-bench bell and number. Retrieve the tree’s third cookie with shovel.
Manor arrival - Fit cookies to the manor door and solve the bulb grid. Inside, collect book, wrench, second bell and snowboard.
Gingerbread door bulb grid - Wrench the workbench bracket for horn. Shovel-clear barn entrance; talk to Santa and wrench-open his tool case.
- Take knife and drill. Drill-open rear cupboard for final bell; cut netted crate for fuel and stapler.
Barn tool case - Fit three bells to stable door. Complete its path for hammer and fishing rod; hammer-open chainsaw crate and fuel it.
Stable symbol path
Gingerbread Door Lightbulbs
How to solve it
- Compare each bulb with both intersecting arrows. Keep a note of confirmed matches before swapping another pair.
Stable Door Symbol Path
How to solve it
- Count symbols along the entire path. Reaching the exit alone does not satisfy the totals above the board.
Frozen Lake, Gnome Maze and Pneumatic Post
- Take wooden piece beneath fallen tree; saw through to lake. Cut down firework; fish out magnet.
- Bridge stream with snowboard. Right the overturned sledge with shovel for chess piece; scare wolf with horn for tent’s gnome.
Frozen lake crossing - Fit gnome to manor cabinet; finish maze for book and toy gun. Fire twice into signpost-area well for activation button and valve.
Little gnome maze - Fit valve to pneumatic post; staple broken pipe and retry for carrot. Give carrot to snowman for key and second wooden piece.
Pneumatic post pipe repair
Little Gnome Maze and Timed Star
Reference route: right, up; clockwise twice; left, up; counterclockwise; down.
How to solve it
- Check the board against the illustration first. The one-minute star is optional; losing it does not block progress.
Study Books, Signpost and City Map
- Magnet-search barn trough for five paper pins. Fit both wooden pieces to gazebo table; solve it for book and register key.
Gazebo wooden table - Unlock café register for continent and number. Use snowman’s key upstairs; fit three books and continent for activation button and snowflake.
- Use snowflake at signpost; record cities. Place pins on those capitals on study map for little bird.
Signpost city clue Study map pins - Fit bird to tent-area birdhouse for figurine. Open study satchel for matches and mailbox key; unlock mailbox for activation button and number. Knife-open lamp for sun.
Wooden Table Color Connections
How to solve it
- Check what each row shift does to neighboring connections. Work with the edge markers as your targets.
Signpost Map Capitals
How to solve it
- Use the revealed signpost cities, not arbitrary map holes. If one pin fails, recheck that city’s position separately.
Rescue Elfie, Thermometer and Sun Box
- Fit three activation buttons to manor conveyor; solve dot totals. Talk to rescued Elfie for rubber glove.
Conveyor dot totals - Glove-repair shelter wires; read lit temperature clue. Warm lake thermometer with match to that reading for horseshoe and straps.
Lake thermometer control - Horseshoe-open stable saddlebag for second sun. Fit both suns to study box; guide ball home for flashlight.
Sun box ball board - Illuminate tent-area hole; fish out bucket. Separate crystal droplet from bucket of sand.
Crystal droplet and sand bucket
Conveyor Dot Totals
How to solve it
- Use your displayed targets. Adjust shared hexagons carefully: one change can alter several lines that already match.
Sun Box and Move-Limit Star
AppGamer’s reference route: four left turns, then two right turns.
The references show different move counters. Use your displayed limit for the star.
How to solve it
- Preview the ball’s next landing before turning. Compare the starting board before using the reference sequence.
Cliff Climb, Eight Queens and Krampus’s Castle
- Hammer straps into cliff behind tent; climb. At castle, note banner and fit chess piece.
Cliff climbing anchors - Solve queens board; take stair number and sand icy steps. Talk to Krampus; use his creepy key for final number and iron lock.
Eight queens castle gate - Fit crystal droplet to floor; match symbols for rope and lever. Knife-chip ice sculpture for first gold pattern.
Crystal droplet floor symbols - Number audit: angel bench, café register, mailbox, castle steps and Krampus’s chest. Fit all five to study clock for piano key.
Eight Queens Castle Gate
How to solve it
- Account for the two fixed queens first. Place one queen per row, then check columns and both diagonals.
Abandoned Mine, Dungeon and Three Doves
- Firework-clear mine icicles with matches. Retrieve pickaxe with rope; turn five ice birds toward nest for flywheel.
Mine ice bird figures - Use iron lock at castle side gate. Take lion-head dove; fit lever for cage handle. Light torches from banner for another dove.
Dungeon torch sequence - Fit flywheel to open cell; collect pliers. Lift four dark floor stones for final dove; wrench-open grate for sheet music.
Ice Piano, Rudolph and Five Gold Patterns
- Add piano key and sheet music; play related symbols for blueprint. Pickaxe castle’s ice ball; solve dungeon skull board from blueprint for shack key.
Ice piano symbol music Dungeon blueprint board - Pickaxe-open mine crate; fit three doves for handsaw. Unlock signpost shack, match animal tracks and saw Rudolph’s chain.
Shack animal footprints - Pattern audit: castle sculpture, Rudolph’s reward, melted ice object, shack trapdoor with handle, hanging bag with pliers. Load and light stove to melt ice.
- Fit five patterns to shack chest; orient numbered tokens correctly for door knocker.
Gold pattern chest
Ice Piano Symbol Associations
How to solve it
- Identify symbol pairs before playing. The score and keys use related images rather than identical pictures.
Pattern Chest Token Orientation
How to solve it
- Check the number and its orientation independently. A token in the correct slot can still be upside down.
Frozen Maze, Krampus’s Gift Stash and Santa
- Fit knocker to mine door. Explore frozen tunnels; record symbol-temperature pairs before opening exit lock.
Frozen tunnel route Frozen maze temperature lock - Search stash for fifteen presents, including gift symbols. Use shovel and hammer; check hidden compartments.
Krampus’s gift stash - For workbench lock, read numbers on rock, box below hanging gifts and beside lock. Collect completed bag; give it to Santa in barn.
Gift bag returned to Santa
Frozen Maze Thermometer Lock
Reference readings: −25, −30, −05, −20. Match each reading to the symbol beneath its dial.
How to solve it
- Use the thermometers in your run. A direct path to the door can bypass clues you still need.
Confirmed Star Locations
These are the star opportunities independently identified in the available Episode 11 material.
Story
Return the gift bag to Santa.
Little gnome
Finish within one minute.
Sun box
Beat the displayed move limit.
Morphing objects
Find 12; claim at Krampus’s snow globe.
Letters
Find six; claim at the manor’s left desk.
Candy canes
Find six; claim at the lake café.
Stockings
Use five at the study fireplace; finish flame boards.
Deer figurines
Use five at the mine deer statue; clear ice boards.
Nuts
Use five at Krampus’s nutcracker; finish connection boards.
Secret train
Collect fifteen gifts in the optional study room game.
This list does not claim an unverified total. Missing an extra star? Send the location and we will verify it before adding it.
Santa’s Manor Secret Room and Train Game
Use the ornament box and tree on the study table. This optional room is separate from the required gift stash.
- Check shape counts on barn floor, mailbox, birdhouse and dungeon cell. Reference ornaments: two round, one pear, four mushrooms and one moon.
Study ornament clue lock - Enter the opened trapdoor; play the train game. Gather fifteen gifts while avoiding walls, rocks and your growing train.
Secret room Christmas train
100% Completion Checklist
This checklist covers only objectives confirmed for this guide; it does not invent collectible totals.
- Check the number and pattern audits when an item slot remains empty.
- Recheck reward stations after finishing collectible sets; gathering items alone may leave a star unclaimed.
- Keep the story gift search and optional train challenge separate in your completion notes.