Episode 11

Artifact Seekers Santa’s Manor Walkthrough

Artifact Seekers Episode 11 walkthrough for Santa’s Manor: rescue Elfie and Rudolph, recover the gifts and check the clues behind the conveyor, piano and frozen maze locks.

How to read this guide

Actions are grouped by location. Puzzle clues that come from earlier scenes are labeled instead of being replaced with an unverified universal answer. Starting layouts can vary; when they do, follow the method rather than copying a single board.

Main Walkthrough

01

Manor Entrance, Barn and Stable

  1. Gather shelter and snowman cookies, gazebo shovel, angel-bench bell and number. Retrieve the tree’s third cookie with shovel.
  2. Fit cookies to the manor door and solve the bulb grid. Inside, collect book, wrench, second bell and snowboard.
  3. Wrench the workbench bracket for horn. Shovel-clear barn entrance; talk to Santa and wrench-open his tool case.
  4. Take knife and drill. Drill-open rear cupboard for final bell; cut netted crate for fuel and stapler.
  5. Fit three bells to stable door. Complete its path for hammer and fishing rod; hammer-open chainsaw crate and fuel it.
Puzzle solution

Gingerbread Door Lightbulbs

How to solve it

  1. Compare each bulb with both intersecting arrows. Keep a note of confirmed matches before swapping another pair.
Puzzle solution

Stable Door Symbol Path

How to solve it

  1. Count symbols along the entire path. Reaching the exit alone does not satisfy the totals above the board.
02

Frozen Lake, Gnome Maze and Pneumatic Post

  1. Take wooden piece beneath fallen tree; saw through to lake. Cut down firework; fish out magnet.
  2. Bridge stream with snowboard. Right the overturned sledge with shovel for chess piece; scare wolf with horn for tent’s gnome.
  3. Fit gnome to manor cabinet; finish maze for book and toy gun. Fire twice into signpost-area well for activation button and valve.
  4. Fit valve to pneumatic post; staple broken pipe and retry for carrot. Give carrot to snowman for key and second wooden piece.
Puzzle solution

Little Gnome Maze and Timed Star

Quick solution

Reference route: right, up; clockwise twice; left, up; counterclockwise; down.

How to solve it

  1. Check the board against the illustration first. The one-minute star is optional; losing it does not block progress.
03

Study Books, Signpost and City Map

  1. Magnet-search barn trough for five paper pins. Fit both wooden pieces to gazebo table; solve it for book and register key.
  2. Unlock café register for continent and number. Use snowman’s key upstairs; fit three books and continent for activation button and snowflake.
  3. Use snowflake at signpost; record cities. Place pins on those capitals on study map for little bird.
  4. Fit bird to tent-area birdhouse for figurine. Open study satchel for matches and mailbox key; unlock mailbox for activation button and number. Knife-open lamp for sun.
Puzzle solution

Wooden Table Color Connections

How to solve it

  1. Check what each row shift does to neighboring connections. Work with the edge markers as your targets.
Puzzle solution

Signpost Map Capitals

How to solve it

  1. Use the revealed signpost cities, not arbitrary map holes. If one pin fails, recheck that city’s position separately.
04

Rescue Elfie, Thermometer and Sun Box

  1. Fit three activation buttons to manor conveyor; solve dot totals. Talk to rescued Elfie for rubber glove.
  2. Glove-repair shelter wires; read lit temperature clue. Warm lake thermometer with match to that reading for horseshoe and straps.
  3. Horseshoe-open stable saddlebag for second sun. Fit both suns to study box; guide ball home for flashlight.
  4. Illuminate tent-area hole; fish out bucket. Separate crystal droplet from bucket of sand.
Puzzle solution

Conveyor Dot Totals

How to solve it

  1. Use your displayed targets. Adjust shared hexagons carefully: one change can alter several lines that already match.
Puzzle solution

Sun Box and Move-Limit Star

Quick solution

AppGamer’s reference route: four left turns, then two right turns.

The references show different move counters. Use your displayed limit for the star.

How to solve it

  1. Preview the ball’s next landing before turning. Compare the starting board before using the reference sequence.
05

Cliff Climb, Eight Queens and Krampus’s Castle

  1. Hammer straps into cliff behind tent; climb. At castle, note banner and fit chess piece.
  2. Solve queens board; take stair number and sand icy steps. Talk to Krampus; use his creepy key for final number and iron lock.
  3. Fit crystal droplet to floor; match symbols for rope and lever. Knife-chip ice sculpture for first gold pattern.
  4. Number audit: angel bench, café register, mailbox, castle steps and Krampus’s chest. Fit all five to study clock for piano key.
Puzzle solution

Eight Queens Castle Gate

How to solve it

  1. Account for the two fixed queens first. Place one queen per row, then check columns and both diagonals.
06

Abandoned Mine, Dungeon and Three Doves

  1. Firework-clear mine icicles with matches. Retrieve pickaxe with rope; turn five ice birds toward nest for flywheel.
  2. Use iron lock at castle side gate. Take lion-head dove; fit lever for cage handle. Light torches from banner for another dove.
  3. Fit flywheel to open cell; collect pliers. Lift four dark floor stones for final dove; wrench-open grate for sheet music.
07

Ice Piano, Rudolph and Five Gold Patterns

  1. Add piano key and sheet music; play related symbols for blueprint. Pickaxe castle’s ice ball; solve dungeon skull board from blueprint for shack key.
  2. Pickaxe-open mine crate; fit three doves for handsaw. Unlock signpost shack, match animal tracks and saw Rudolph’s chain.
  3. Pattern audit: castle sculpture, Rudolph’s reward, melted ice object, shack trapdoor with handle, hanging bag with pliers. Load and light stove to melt ice.
  4. Fit five patterns to shack chest; orient numbered tokens correctly for door knocker.
Puzzle solution

Ice Piano Symbol Associations

How to solve it

  1. Identify symbol pairs before playing. The score and keys use related images rather than identical pictures.
Puzzle solution

Pattern Chest Token Orientation

How to solve it

  1. Check the number and its orientation independently. A token in the correct slot can still be upside down.
08

Frozen Maze, Krampus’s Gift Stash and Santa

  1. Fit knocker to mine door. Explore frozen tunnels; record symbol-temperature pairs before opening exit lock.
  2. Search stash for fifteen presents, including gift symbols. Use shovel and hammer; check hidden compartments.
  3. For workbench lock, read numbers on rock, box below hanging gifts and beside lock. Collect completed bag; give it to Santa in barn.
Puzzle solution

Frozen Maze Thermometer Lock

Quick solution

Reference readings: −25, −30, −05, −20. Match each reading to the symbol beneath its dial.

How to solve it

  1. Use the thermometers in your run. A direct path to the door can bypass clues you still need.
★

Confirmed Star Locations

These are the star opportunities independently identified in the available Episode 11 material.

1

Story

Return the gift bag to Santa.

2

Little gnome

Finish within one minute.

3

Sun box

Beat the displayed move limit.

4

Morphing objects

Find 12; claim at Krampus’s snow globe.

5

Letters

Find six; claim at the manor’s left desk.

6

Candy canes

Find six; claim at the lake café.

7

Stockings

Use five at the study fireplace; finish flame boards.

8

Deer figurines

Use five at the mine deer statue; clear ice boards.

9

Nuts

Use five at Krampus’s nutcracker; finish connection boards.

10

Secret train

Collect fifteen gifts in the optional study room game.

This list does not claim an unverified total. Missing an extra star? Send the location and we will verify it before adding it.

◇

Santa’s Manor Secret Room and Train Game

Use the ornament box and tree on the study table. This optional room is separate from the required gift stash.

  1. Check shape counts on barn floor, mailbox, birdhouse and dungeon cell. Reference ornaments: two round, one pear, four mushrooms and one moon.
  2. Enter the opened trapdoor; play the train game. Gather fifteen gifts while avoiding walls, rocks and your growing train.

100% Completion Checklist

This checklist covers only objectives confirmed for this guide; it does not invent collectible totals.

  • Check the number and pattern audits when an item slot remains empty.
  • Recheck reward stations after finishing collectible sets; gathering items alone may leave a star unclaimed.
  • Keep the story gift search and optional train challenge separate in your completion notes.